提炼了下老头发布的关于服务器设置的信息..都是大家比较关注的项目~~:aixin :aixin
# AllowTwoSide.Accounts
# 是否运行同1个帐号 建立不2个不同阵营的角色 GM号为始终为 允许
# Default: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.Accounts = 1
#
# 允许双方阵营的互动聊天
# 允许双方阵营的互动频道聊天
# 允许双方阵营的组队
# 允许双方阵营的公会
# 允许双方阵营的贸易
# 允许双方阵营的邮件
# Allow or not common :chat(say,yell);channel(chat)group(join)guild(join);trade for players from
# different teams.
# Default: 0 (Not allowed)
# 1 (Allowed)
#
AllowTwoSide.Interaction.Chat = 1
AllowTwoSide.Interaction.Channel = 1
AllowTwoSide.Interaction.Group = 1
AllowTwoSide.Interaction.Guild = 1
AllowTwoSide.Interaction.Trade = 1
AllowTwoSide.Interaction.Mail = 1
###################################################################################################################
# AllowTwoSide.WhoList
# 是否在 在线玩家列表 里显示敌对阵营玩家
# Default: 0 (Not allowed)
# 1 (Allowed)
AllowTwoSide.WhoList = 1
# Corpse.Decay.NORMAL
# Corpse.Decay.RARE
# Corpse.Decay.ELITE
# Corpse.Decay.RAREELITE
# Corpse.Decay.WORLDBOSS
# 有物品或可拨皮的尸体在多少秒后消失.
# Default: 60, 300, 300, 300, 3600
Corpse.Decay.NORMAL = 60
Corpse.Decay.RARE = 300
Corpse.Decay.ELITE = 300
Corpse.Decay.RAREELITE = 300
Corpse.Decay.WORLDBOSS = 3600
###################################################################################################################
#
# Rate.Corpse.Decay.Looted
# 没有物品或可拨皮的尸体在多少秒度后消失(继承,上一函数值*该函数).
# Default: 0.1
Rate.Corpse.Decay.Looted = 0.1
###################################################################################################################
# 普通,精英,稀有精英,BOSS,稀有普通怪 的伤害 乘以的倍数
# Rate.Creature.Normal.Damage
# Rate.Creature.Elite.Elite.Damage
# Rate.Creature.Elite.RAREELITE.Damage
# Rate.Creature.Elite.WORLDBOSS.Damage
# Rate.Creature.Elite.RARE.Damage
# Creature Damage Rates.
# Examples: 2 - creatures will damage 2x, 1.7 - 1.7x.
Rate.Creature.Normal.Damage = 0.7
Rate.Creature.Elite.Elite.Damage = 1.4
Rate.Creature.Elite.RAREELITE.Damage = 1.1
Rate.Creature.Elite.WORLDBOSS.Damage = 1.1
Rate.Creature.Elite.RARE.Damage = 1
###################################################################################################################
#
# 普通,精英,稀有精英,BOSS,稀有普通怪 的 技能 伤害 乘以的倍数
# Rate.Creature.Elite.Elite.SpellDamage
# Rate.Creature.Elite.RAREELITE.SpellDamage
# Rate.Creature.Elite.WORLDBOSS.SpellDamag
# Rate.Creature.Elite.RARE.SpellDamage
# Creature Spell Damage Rates.
# Examples: 2 - creatures will damage with spells 2x, 1.7 - 1.7x.
Rate.Creature.Normal.SpellDamage = 1
Rate.Creature.Elite.Elite.SpellDamage = 1.4
Rate.Creature.Elite.RAREELITE.SpellDamage = 1.1
Rate.Creature.Elite.WORLDBOSS.SpellDamage = 1.1
Rate.Creature.Elite.RARE.SpellDamage = 1
###################################################################################################################
# 普通,精英,稀有精英,BOSS,稀有普通怪 的血量 乘以的倍数
# Rate.Creature.Normal.HP
# Rate.Creature.Elite.Elite.HP
# Rate.Creature.Elite.RAREELITE.HP
# Rate.Creature.Elite.WORLDBOSS.HP
# Rate.Creature.Elite.RARE.HP
# Creature Health Ammount Modifier.
# Examples: 2 - creatures have 2x health, 1.7 - 1.7x.
Rate.Creature.Normal.HP = 1
Rate.Creature.Elite.Elite.HP = 0.4
Rate.Creature.Elite.RAREELITE.HP = 1
Rate.Creature.Elite.WORLDBOSS.HP = 0.6
Rate.Creature.Elite.RARE.HP = 1
# 物品/钱 掉率
# Default: 1
Rate.Drop.Items = 1
Rate.Drop.Money = 10
# Rate.Honor
# 荣誉倍数
#
Rate.Honor = 10
###################################################################################################################
# Rate.Mining.Amount
# Rate.Mining.Next
# 矿/花的采集倍数 (Mining.Amount changes minimum/maximum usetimes of a deposit,
# 矿/花的生成倍数
#
Rate.Mining.Amount = 2
Rate.Mining.Next = 2
###################################################################################################################
# Rate.Talent
# 天赋点倍数
# Default: 1
#
Rate.Talent = 1
###################################################################################################################
# Rate.Reputation.Gain
# R声望倍数
# Default: 1
Rate.Reputation.Gain = 10
#
# SkillGain.Crafting
# SkillGain.Defense
# SkillGain.Gathering
# SkillGain.Weapon
# 工艺类/防御/采集类/武器技能成长倍数(1,2,...)
# Default: 1
SkillGain.Crafting = 5
SkillGain.Defense = 10
SkillGain.Gathering = 3
SkillGain.Weapon = 10
#世界聊天消费(默认是1G/次)
SJsay=20
#------------------------------------------------------------------------------------------------------------------
#灵魂复活虚弱时间参数
# 默认: 1000 (10分钟)
xuruo =10
#联盟比部落多天赋设置
#此选项不随会员天赋倍率增长
#默认为0
Rate.talentLMadd = 0
# 物品品质掉率参数(Poor 普通 Common共同的 Uncommon绿色 Rare兰色 Epic 紫色 Legendary橙色 Quest任务装备)
# Drop rates,物品掉落倍数
# Default: 1
# 灰色物品
Rate.Drop.Items.Quality.Poor = 1
# 白色物品
Rate.Drop.Items.Quality.Common = 1
# 绿色物品
Rate.Drop.Items.Quality.Uncommon = 2
# 蓝色物品
Rate.Drop.Items.Quality.Rare = 3
# 紫色物品
Rate.Drop.Items.Quality.Epic = 3
# 橙色物品
Rate.Drop.Items.Quality.Legendary = 1
# 任务物品
Rate.Drop.Items.Quest = 10
威望威望..米币米币~!!:liulei
[ 本帖最后由 玛布鲁 于 2008-10-4 09:25 编辑 ] |