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目前巫妖王一些流传出来的资料

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发表于 2008-5-21 17:33 | 查看全部 阅读模式
死亡骑士 - 技能/天赋
* 亡者之军:召唤忠诚于你的一整支食尸鬼大军为你作战。
* 死亡凋零:对区域内的所有目标造成 $[$m1+$AP*0.039] 点暗影伤害,并每 $t1 秒再造成一次伤害。有一定几率使目标恐惧。
* 堕落:立刻攻击目标,造成 $s1% 武器伤害并使目标感染疾病,在 $48428d 内造成 $[$m2*7] 点伤害。该疾病会腐化一个已有的持续治疗法术,将其移除并增加疾病的威力。当疾病效果存在时,其他持续治疗效果将失去作用。
* 符文剑刃之舞:召唤另一把有自主意识的符文剑,每10个符文之力可以增加持续时间1秒,当你攻击目标时它也会进行攻击。
* 饥饿之寒:一股寒风吹散大地的热量,将锥形范围内的所有敌人冰冻,每个符文之力可造成10点伤害。每10个符文之力可使地面上冰冻区域多持续1秒,任何试图进入该区域的敌人都会被冻结。
* 邪恶枯萎:一群邪恶的飞虫围绕在施法者周围10码。所有在该范围内的敌人都会受到120点伤害,并受到一个疾病影响,该疾病效果可叠加3次。每10个符文之力可使该虫群多持续1秒。
* 尸体爆炸:引爆一个尸体,对附近10码范围内的所有敌人造成伤害。每10点符文之力会造成12点伤害
* 鲜血印记:对一个敌人或友军施加鲜血印记。当被标记的目标受到治疗时,死亡骑士和他的小队成员都将会获得部分治疗。如果被标记的目标被杀死并且可获得经验值或荣誉值,那么死亡骑士和他的小队成员都将会获得治疗,效果为他们的生命上限的10%。每人每次治疗效果最大为3000点。
* 挽歌:当杀死一个可获得经验值或荣誉值的感染疾病的目标后,你有1/2/3/4/5%的几率将目标自动复活为一个食尸鬼。最多同时带领2名食尸鬼。
* 黑冰:使你的冰霜和暗影法术伤害提高1/2/3/4/5%。
* 法术偏转:成功招架攻击后10秒内对你的所有法术伤害降低3/6/9/12/15%。
* 剑刃护甲:攻击强度提高,每1000点护甲值提高4/8/12/16/20点攻击强度。
* 屠夫:当杀死一个可获得经验值或荣誉值的感染疾病的目标后,你将获得符文之力。另外在交战状态之外符文之力将会存在更久。
* 白骨护甲 (等级 1):施法者被4片白骨围绕。每一片白骨都会使对你的下一次法术或近战攻击的伤害减少40%,受到伤害后会消耗一片白骨。持续5分钟。
* 多彩符文掌握:当鲜血、冰霜或邪恶符文处于激活状态时,其有2/4/6%的几率转化为一个多彩符文。多彩符文可同时算作一个鲜血、冰霜或邪恶符文。持续10秒。
* 瑞文戴尔之怒:对感染疾病的目标造成额外的2/4/6/8/10%武器伤害。
* 冻土潜伏者:对受到冰触、冰链、冲击咆哮或饥饿之寒效果影响的目标造成额外的2/4/6/8/10%近战伤害。
* 死亡寒冬 (等级 1,需要等级56):以冰冷之手触摸周围40码的所有敌人,造成伤害以及大量的威胁值,每点符文之力会对每个目标造成4点伤害。
* 徘徊瘟疫:当你对敌人施加的疾病造成伤害时,有5/10/15%的几率使目标周围8码内的敌人同时受到伤害。该伤害不会打断目标的施法。
* 强化尸体爆炸:当尸体爆炸激活时,尸体有10/15/20/25/30%的几率提高爆炸伤害。
* 地穴热疫:你或你的食尸鬼施放的疾病也会降低目标的属性,每个疾病降低5/10/15%的属性。
* 贪婪之亡:使你和你的食尸鬼的力量提高1/2/3/4/5%,并使复活死尸技能的冷却时间降低30秒。
* 瘟疫:当一个可获得经验值或荣誉值死于疾病的痛苦时,他的尸体有10/20/30%的几率产生1/1到3/3到5只血虫。血虫将会攻击你的敌人并治疗你,治疗效果为血虫的杀伤力,血虫持续15秒或直到被杀死。
* 迅捷之厄:你的鲜血打击技能有4/8/12/16/20%的几率使你在8秒内施放的下一次死亡缠绕不消耗符文之力。
* 鲜血之香:在遭受远程或近战爆击后,你将会获得鲜血之香效果,使你在6秒内的近战攻击可以偷取生命值。

潜行者 - 技能/天赋
* 潜行者的新技能和天赋还没有设计,之前公布的改动已证实为假改动。对各位造成的误解我们深表歉意。

战士 - 技能/天赋
* 创伤 (武器系第八行天赋):你的普通近战攻击爆击将会使目标受到的流血效果提高15/30%,持续15秒。
* 无情突袭 (武器系第九行天赋):使你的压制和复仇技能的冷却时间减少1/2/3秒。
* 冲撞 (武器系第九行天赋):使你的冲锋和拦截技能造成的晕迷效果延长0.4/0.7/1秒。
* 强力 (武器系第十行天赋):使你的力量和生命值上限提高1/2/3/4/5%。
* 剑刃风暴 (武器系终极天赋):立刻刮起一股剑刃旋风攻击附近的所有敌人,并在接下来的4.5秒内的每1.5秒你都会施展旋风攻击。当在剑刃风暴效果下时,你可以移动但是不能施展任何其他的攻击动作,但是你不会感觉怜悯、恐惧,也无法停止下来,除非被杀死。(消耗25点怒气值,90秒冷却时间)
* 凶猛决断 (狂暴系第九行天赋):使战斗姿态和狂暴姿态下造成的威胁值降低4/7/10%,并使你的耐力提高1/3/5%。
* 热血澎湃 (狂暴系第九行天赋):你的嗜血技能造成爆击后有33/66/100%的几率使你的下一次猛击的挥舞时间减少100%,效果持续5秒。
* 泰坦之握 (狂暴系第十行天赋):允许你单手装备双手斧、锤和剑,但是攻击速度降低28/26/24/22/20%。
* 英勇跳跃 (狂暴系终极天赋):起身腾空并重击地面,对目标周围 $a3 码内的所有敌人造成50%武器伤害,并使其眩晕 $d。
* 坚强防御者 (防护系第八行天赋):当你成功招架或躲闪一次攻击后将获得1/2点怒气值。
* 致命格挡 (防护系第九行天赋):你每一次成功的格挡都有10/20/30%的几率格挡双倍伤害。
* 安全守卫 (防护系第九行天赋):使你援护的目标在接下来的6秒内受到的伤害降低20/40/60%。另外,你的冲锋、拦截和援护技能有33/66/100%的几率解除一切移动限制效果。
* 剑与刃 (防护系第十行天赋):当你的毁灭打击和盾牌猛击技能造成伤害后,有2/4/6/8/10%的几率刷新盾牌猛击技能的冷却时间,并降低怒气消耗100%,持续5秒。
* 冲击波 (防护系终极天赋):在战士正面施展一个强有力的冲击,对正面锥形范围10码内的所有敌人造成 $[$m3/100*$AP] 点伤害(伤害受攻击强度加成)并使其晕迷4秒。该技能会造成大量威胁值。

法师 - 技能/天赋
* 爆裂火球术:对目标施放一枚火球,造成 $s1 点火焰伤害。当火球击中目标后会爆炸,燃烧其周围 $50235a1 码内的敌人,对每个敌人造成 $50235s1 点火焰伤害。
* 冰火球术 (等级 1,需要等级75):对目标施放一枚冰火球,造成629-732点火焰伤害,使其移动速度降低40%,并在接下来的9秒内造成额外的57点火焰伤害。如果目标有冰霜弱点,该法术将会造成冰霜伤害。
* 精神潜质 (奥术系第八行天赋):使你的法术爆击等级提高,数值相当于你的精神的7/15%。
* 心灵学者 (奥术系第九行天赋):使你的精神总值提高3/6/9%。
* 吸收符咒 (奥术系第九行天赋):在你成功吸收伤害后,你的法术伤害将提高,数值相当于受到伤害的5/10/15%,持续10秒。
* 灵风专注 (奥术系第十行天赋):使你的奥术飞弹、奥术壁垒、奥术冲击、火球术、寒冰箭和冰火球术有1/2/3/4/5%的几率使下一个奥术冲击、火球术、寒冰箭或冰火球术变为瞬发法术。(和T2套装特效同名,但效果略有不同)
* 奥术壁垒 (奥术系终极天赋):对目标发射数发奥术飞弹,造成385-470点奥术伤害。(消耗335点法力值,瞬发,3秒冷却时间)
 o 可学习的更高等级数据如下:
 o 等级2,需要等级70,消耗405点法力值,709-866点伤害
 o 等级3,需要等级80,消耗610点法力值,936-1145点伤害
* 燃烧世界 (火焰系第九行天赋):当你的火焰法术击中3个或3个以上目标时,该法术将造成额外的5/10/15%的伤害。
* 疾驰热量 (火焰系第九行天赋):当你连续打出3次法术爆击后,你有33/66/100%的几率使下一个法术必定造成爆击。
* 燃尽 (火焰系第十行天赋):使你的所有火焰法术的爆击伤害提高5/10/15/20/25%,但每当你的火焰法术爆击后,你会消耗掉法力上限的1/2/3/4/5%法力值。
* 活体炸弹 (火焰系终极天赋):施法者变成一个活体炸弹,每3秒对周围15码内的所有敌人造成905点火焰伤害。在15秒后,会引发一个大爆炸,对周围30码内的所有敌人造成3926点火焰伤害。
* 深冬之握 (冰霜系第八行天赋):使你的寒冰系法术有10/20%的几率对目标施加寒冬之握效果,该效果会使目标被所有攻击击中的几率提高2/4%,同时被判定为已冻结的目标,持续4秒。
* 思维冻结 (冰霜系第九行天赋):你的冰霜新星和霜寒刺骨效果可以使目标所有攻击的命中几率降低5/10/15%。
* 强化水元素 (冰霜系第九行天赋):使你召唤的水元素的持续时间增加10/20/30秒,并使水元素的生命和法力上限提高10/20/30%。
* 寒风刺骨 (冰霜系第十行天赋):使你的寒冰箭和冰枪术的伤害提高1/2/3/4/5%,并使冰冻目标的减速效果提高2/4/6/8/10%。
* 深结 (冰霜系终极天赋):击晕目标5秒。只能对冻结目标施放。(消耗15%基础法力值,瞬发,30秒冷却时间)

德鲁伊 - 技能/天赋
* 蜷缩防护:当你在熊形态、巨熊形态或猎豹形态下遭受爆击后,你有33/66/100%的几率使敏捷和护甲值提高40%,效果持续6秒。
* 哺育:治疗一个友方目标1550到1800点伤害。如果目标受到回春术效果影响则额外治疗387.5到450点伤害。
* 棘刺 (原平衡系第三行天赋) 新属性为:使你的荆棘术和纠缠根须所造成的伤害提高25/50/75%,并使你的荆棘术和所召唤的树人有5/10/15%的几率另目标眩晕3秒。
* 自然延伸 (原平衡系第三行天赋) 新属性为:使你的平衡系法术和精灵之火(野性)的射程延长10/20%,并使你的平衡系法术所造成的威胁值降低15/30%。
* 梦境 (原平衡系第七行天赋) 被提升到第六行。
* 强化精灵之火 (原平衡系第七行天赋) 新属性为:你的精灵之火使目标被近战、远程攻击和法术命中的几率提高1/2/3%。
* 强化枭兽形态 (平衡系第七行天赋):受到你的枭兽光环影响的目标在打出法术爆击后有33/66/100%的几率在 $50172d 秒内获得100%法术急速等级加成。这个效果每几秒钟才可出现一次。
* 鹰之狂乱 (平衡系第八行天赋):当你在枭兽形态遭受攻击时有5/10/15%的几率进入狂乱状态,使你的法术急速提高25%,并使你的伤害提高10%,持续10秒。
* 月食 (平衡系第九行天赋):当你的星火术造成爆击后,你有20/40/60%的几率使愤怒法术的伤害提高10%。当你的愤怒造成爆击后,你有20/40/60%的几率使星火术造成爆击的几率提高10%。该效果持续12秒。
* 台风 (平衡系第九行天赋):召唤一股强有力的台风,对受到影响的敌人造成745点自然伤害,使他们的移动速度降低 $48609s2%。如果目标被一股相同的台风击中2次,该目标会被击退5码。台风会行进20码距离并持续最多8秒。
* 暴风 (平衡系第九行天赋):使你的飓风和台风技能的伤害提高25/50%,并使飓风术的施法距离提高10/20%。
* 自然狂怒 (平衡系第十行天赋):将治疗效果的2/4/6/8/10%转化为法术伤害。另外,你的愤怒和星火技能都有20/40/60/80/100%的几率使目标受到自然狂怒效果。自然狂怒效果会使该目标受到的自然和奥术伤害提高2%。效果持续10秒,可叠加3次。
* 群星陨落 (平衡系终极天赋)(等级 1):召唤天空中的繁星,攻击施法者周围30码内的所有敌人,每一击会造成500点奥术伤害,在击中后目标周围10码内的目标会受到额外的170点奥术伤害。召唤最多20个星光,持续10秒。(消耗866点法力值,瞬发,3分钟冷却时间)
* 野性冲锋 (原野性战斗系第三行天赋) 被降低到第五行,新属性为:向目标冲锋,停止其动作,并使其在4秒内不能施放任何法术。该技能只能在猎豹形态、熊形态和巨熊形态下使用。
* 精灵之火(野性) (原野性战斗系第五行天赋) 被提升到第三行。
* 精确 (野性战斗系第四行天赋):使你的精准提高5/10点,并且在你的终结技未击中目标时将返还30/60%的能量消耗。
* 强化兽皮 (野性战斗系第八行天赋):使你受到的所有法术伤害降低4/7/10%,并且使你由装备而获得的护甲值提高额外的4/7/10%。
* 原始侵袭 (野性战斗系第九行天赋):使你的锤击和撕碎技能造成爆击的几率提高5/10/15%。
* 强化裂伤 (野性战斗系第九行天赋):使裂伤(熊)的冷却时间降低7/14/20%,并使裂伤(豹)所消耗的能量值降低2/4/6点。
* 感染伤口 (野性战斗系第十行天赋):你的撕碎、锤击和裂伤技能有20/40/60/80/100%的几率使目标的伤口感染,降低目标10%移动速度和施法速度。可叠加5次,效果持续12秒。
* 狂暴 (野性战斗系终极天赋):移除所有晕迷、恐惧、诱捕和移动限制效果,并使猎豹形态下能量值的回复速度提高100%,熊形态下的生命值上限提高20%。在效果结束后,这部分生命值会丢失。效果持续20秒。
* 强化野性印记 (原恢复系第一行天赋) 现在只需要2点即可发挥全效。
* 自然集中 (原恢复系第二行天赋) 被提升到第一行,现在只需要3点即可发挥全效。
* 微妙 (原恢复系第三行天赋) 被提升到第二行,现在只需要3点即可发挥全效,新属性为:使你的法术所造成的威胁值降低10/20/30%,并使你的法术被驱散的几率降低10/20/30%。
* 变形大师 (恢复系第三行天赋):当德鲁伊在相应的形态下时会获得一个效果。熊形态 - 物理伤害能力提高2/4%。猎豹形态 - 爆击几率提高2/4%。枭兽形态 - 法术伤害提高2/4%。生命之树形态 - 治疗效果提高2/4%。
* 强化宁静 (原恢复系第五行天赋) 新属性为:使你的宁静法术导致的威胁值降低50/100%,并使该法术的冷却时间降低25/50%。
* 自然活力 (恢复系第八行天赋):使你的迅捷治愈和哺育技能造成爆击的几率提高5/10/15%。
* 充裕 (恢复系第九行天赋):你的回春术和繁茂技能的每一跳都有4/7/10%的几率恢复目标10点能量、4点怒气、2%法力或10点符文之力。
* 生命之树 (原恢复系第九行天赋) 新属性为:德鲁伊变身成一颗生命之树。在这种形态下你身边半径45码范围内的所有队友收到的治疗效果提高,数值相当于你的精神总值的25%。在该形态下你的治疗法术也会为目标施加古树祝福效果,该祝福会使目标受到的治疗效果提高,数值相当于你的精神总值的25%,该效果持续8秒。你的移动速度降低20%,并且只能施放迅捷治愈、激活、自然迅捷、复生、哺育、解除中毒效果的法术和持续性治疗法术,但这些法术所消耗的法力值也降低20%。
* 强化生命之树 (恢复系第九行天赋):当处于生命之树形态时护甲值提高120/240/360%,并使古树祝福的效果提高1/3/5%。
* 生命之种 (恢复系第十行天赋):当你的迅捷治愈、愈合、哺育或生命之触技能造成爆击后,你将有20/40/60/80/100%的几率对目标种下生命之种,效力相当于触发该效果的治疗量的 $s1%。在目标受到攻击后生命之种会绽放。生命之种持续15秒。
* 繁茂 (恢复系终极天赋):治疗友方小队或目标周围10码内的团队成员,在7内治疗665点伤害。效果开始的一段时间内治疗会快速的生效,随时间推移治疗生效速度会越来越慢。

萨满祭司 - 技能/天赋
* 心灵震击:冲击敌人,造成自然伤害并使目标的攻击和施法速度降低 $s2%,持续 $d。
* 短暂裂隙:对目标制造并维持一道裂隙,持续 $d。当被裂隙陷住后,对该目标的所有伤害提高 $s1%。另外,每当对该目标造成2000点伤害,都将会生成一个震击冲能。
* (未知技能名):停止时间的行进,使目标范围周围 $r1 码内的敌人冻结 $d 秒。该技能会对每个受到影响的目标施加5个震击冲能。

牧师 - 技能/天赋
* 生命之美:使你的清洁疾病技能也能清除中毒效果。
* 梦魇 (需要等级 68):突袭目标的心灵,制造强大的梦魇,对目标周围10码内的所有敌人造成每秒306点暗影伤害每妙。持续8秒。(消耗1665点法力值,瞬发)
* 圣歌:吟诵一首圣歌,护佑你的小队。任何对你和你小队的攻击都将使攻击者陷入睡眠,持续20秒。圣歌持续10秒。(瞬发,10分钟冷却)
* 心灵枯萎 (需要等级 75):在目标周围造成一个暗影法术的爆炸,对10码范围内的所有敌人每秒造成481到519点暗影伤害,持续5秒。(消耗545点法力值,瞬发)
* 神圣印记:对目标标记神圣印记,使对你的治疗效果30%同时治疗该目标。
* 残害 (戒律系第一行天赋):使你的神圣系攻击法术有4/7/10%的几率使目标瘫痪3秒。
* 渴望 (戒律系第八行天赋):使你的心灵专注、能量灌注和痛苦压制技能的冷却时间降低10/20%。
* 神圣庇护 (戒律系第九行天赋):治疗法术爆击后会对目标施加一个保护护盾,吸收伤害,吸收量相当于该治疗法术治疗量的20/40/60%,持续12秒。
* 优雅 (戒律系第九行天赋):你的快速治疗、强效治疗术和苦行技能可祝福目标优雅之力,使目标受到的伤害降低1/2/3%,并使目标受到的治疗提高1/2/3%。该效果可叠加3次。
* 贯注 (戒律系第十行天赋):使你的小队成员恢复法力值,数值相当于你的强效治疗术、快速治疗或苦行技能的效果的2/4/6/8/10%。
* 苦行 (戒律系终极天赋):对目标发射数发神圣光芒,对敌人造成500点神圣伤害,或在20秒内每2秒治疗友方目标1000点伤害。
* 才运 (神圣系第八行天赋):如果你的强效治疗术或快速治疗对目标的治疗效果降低了50%以上,会有33/66/100%的几率返还该法术所消耗的法力值。该效果有10秒的冷却时间。
* 强化神圣专注 (神圣系第九行天赋):使你进入神圣专注状态的几率提高4/7/10%,同时在你进入神圣专注状态后的10秒内在施法状态下也会保持33/66/100%的法力回复。
* 信仰试炼 (神圣系第九行天赋):使对生命低于50%的友方目标的法术治疗提高5/10/15%,法术爆击几率提高4/7/10%。
* 神圣赦免 (神圣系第十行天赋):使治疗之环、联结治疗、愈合祷言和治疗祷言的治疗效果提高2/4/6/8/10%。
* 守护魂魄 (神圣系终极天赋):召唤守护魂魄治疗并守护友方目标。魂魄每2秒治疗624点伤害,避免目标牺牲。持续10秒。(瞬发,3分钟冷却时间)
* 强化暗影形态 (暗影系第八行天赋):当你在暗影形态时,你的渐隐技能有50/100%的几率移除所有的移动限制效果。并且当你在暗影形态下施放暗影法术时有25/50%的几率不会因伤害而打断施法。
* 心灵恐慌 (暗影系第九行天赋):你的心灵尖啸技能有几率使目标恐慌4秒。
* 黑暗之魂 (暗影系第九行天赋):使你的暗影法术伤害提高,数值相当于你的精神总值的10/20/30%。
* 无尽痛苦 (暗影系第十行天赋):将治疗效果的4/8/12/16/20%转化为法术伤害。另外,你的精神鞭笞技能有20/40/60/80/100%的几率刷新目标身上暗言术:痛效果的持续时间。
* 消散 (暗影系终极天赋):你消散为纯净的暗影能量,使受到的所有伤害降低90%。在此期间你将不能攻击或施法,但你会每秒恢复6%的生命值和法力值,持续6秒。(瞬发,5分钟冷却时间)     

术士 - 技能/天赋
* 魔鬼缠身 (等级 1,需要等级 80):对目标施放腐蚀的灵魂,在2秒内造成800点伤害。魔鬼缠身会继续它的旅行,目标正是那些受到你的腐蚀术影响的目标。在缠身3个目标后,腐蚀的灵魂会回到你体内,将它造成的伤害的50%转化并治疗你。(消耗650点法力值,30秒冷却)
* 暗影烈焰 (等级 1,需要等级75):对正面锥形范围内的敌人造成934-1020点暗影伤害,并在接下来的8秒内造成额外的492点火焰伤害。(消耗745点法力值,瞬发,15秒冷却时间)
* 死亡之拥 (痛苦系第九行天赋):当你的生命低于20时你的生命吸取效果提高10/20/30%,当你的目标的生命低于20%时你的暗影箭和魔鬼缠身技能的爆击几率提高5/10/15%。
* 榨取灵魂 (痛苦系第九行天赋):你的腐蚀术每一跳都有5/10/15%的几率消耗目标 $47183s1% 点法力、$47185s1 点能量、$47186s1 点能量或 $47187s1 点符文之力。
* 永恒痛苦 (痛苦系第十行天赋):你的腐蚀术、生命虹吸和腐蚀之种技能获得额外的4/8/12/16/20%法术伤害加成,另外你的生命虹吸和暗影箭技能有20/40/60/80/100%的几率重置目标身上的腐蚀术效果。
* 恶行 (痛苦系终极天赋):蹂躏这片土地,对15码范围内的所有目标施放腐蚀术(等级 8)。另外,你的腐蚀术在效果结束时会造成434点暗影伤害。
* 强化小鬼 (恶魔系第八行天赋):使你的小鬼造成的伤害提高5/10/15%,所有由小鬼造成的爆击都有20/40/60%的几率使你的爆击率提高100%,效果持续8秒。
* 邪能调配 (恶魔系第八行天赋):你召唤的恶魔共享与你它5/10%的护甲值、智力和耐力,并且你有50/100%的几率在受到伤害后将伤害的15%转化并治疗你的宠物。
* 爱抚 (恶魔系第九行天赋):当媚魔激活时,对你或你的媚魔的物理攻击有一定几率变成对你或你的媚魔的治疗效果。由爱抚触发的治疗效果不会超过术士或媚魔生命上限的50%。这个效果有6秒冷却时间。
* 恶魔感情 (恶魔系第九行天赋):当你或你的宠物遭到爆击后,另一位会有33/66/100%的几率提高自身30%的施法或攻击速度,持续8秒。
* 恶魔契约 (恶魔系第十行天赋):当你的恶魔激活时使你的精神提高1/2/3/4/5%。另外,你的宠物在攻击时有7/14/21/28/35%的几率使你的小队成员的生命上限提高1%。可叠加3次,持续10秒。
* 恶魔变身 (恶魔系终极天赋):你变身为一个恶魔,拥有全部的生命和法力。在恶魔形态下,你将获得恶魔能力,护甲提高360%,但是你的宠物将会消失。当离开恶魔形态时,你的生命和法力将回到变身之前的状态,你的宠物也将会回归。效果持续45秒。(5分钟冷却时间)
* 燃烧之魂 (毁灭系第八行天赋):使你的法术伤害提高,数值相当于你的精神的5/10%。另外你的法术爆击将会使你在接下来的10秒内精神提高 $47427s1%。
* 反向气流 (毁灭系第九行天赋):使你的点燃、献祭和暗影烈焰法术的伤害提高4/7/10%。
* 刑讯 (毁灭系第九行天赋):在你的暗影法术造成爆击后,你的下一个灼热之痛或献祭法术有 $s% 的几率变为瞬发。该效果有20秒的冷却时间。
* 永恒烈焰 (毁灭系第十行天赋):你的灼热之痛和烧尽技能有20/40/60/80/100%的几率刷新目标身上的献祭效果,并使你的毁灭系法术的爆击伤害提高2/4/6/8/10%。
* 屠杀 (毁灭系终极天赋):使你的下一个暗影或火焰法术变成瞬发,并以混乱形态施放,忽略一切抵抗、吸收和免疫效果。在屠杀效果结束后,你将变得虚弱,使你在3秒内不可再施放该系法术。

圣骑士 - 技能/天赋
* 殉难:将对小队成员施放的有害法术转移到你身上。效果持续 $d。

[ 本帖最后由 mz84920 于 2008-5-22 03:45 编辑 ]

评论16

mz84920楼主 发表于 2008-5-21 17:33 | 查看全部
SS的~~~~

痛苦系


Talent points required: 0, Spells: (18174) Suppression, (18175) Suppression, (18176) Suppression,
Talent points required: 0, Spells: (17810) Improved Corruption, (17811) Improved Corruption, (17812) Improved Corruption, (17813) Improved Corruption, (17814) Improved Corruption,
Talent points required: 5, Spells: (18179) Improved Curse of Weakness, (18180) Improved Curse of Weakness,
Talent points required: 5, Spells: (18213) Improved Drain Soul, (18372) Improved Drain Soul,
Talent points required: 5, Spells: (18182) Improved Life Tap, (18183) Improved Life Tap,
Talent points required: 5, Spells: (17804) Soul Siphon, (17805) Soul Siphon,
Talent points required: 10, Spells: (18827) Improved Curse of Agony, (18829) Improved Curse of Agony,
Talent points required: 10, Spells: (17783) Fel Concentration, (17784) Fel Concentration, (17785) Fel Concentration, (17786) Fel Concentration, (17787) Fel Concentration,
Talent points required: 10, Spells: (18288) Amplify Curse,
Talent points required: 15, Spells: (18218) Grim Reach, (18219) Grim Reach,
Talent points required: 15, Spells: (18094) Nightfall, (18095) Nightfall,
Talent points required: 15, Spells: (32381) Empowered Corruption, (32382) Empowered Corruption, (32383) Empowered Corruption,
Talent points required: 20, Spells: (32385) Shadow Embrace, (32387) Shadow Embrace, (32392) Shadow Embrace, (32393) Shadow Embrace, (32394) Shadow Embrace,
Talent points required: 20, Spells: (18265) Siphon Life,
Talent points required: 20, Spells: (18223) Curse of Exhaustion,
Talent points required: 25, Spells: (47195) Eradication, (47196) Eradication, (47197) Eradication,
Talent points required: 25, Spells: (18271) Shadow Mastery, (18272) Shadow Mastery, (18273) Shadow Mastery, (18274) Shadow Mastery, (18275) Shadow Mastery,
Talent points required: 30, Spells: (30060) Contagion, (30061) Contagion, (30062) Contagion, (30063) Contagion, (30064) Contagion,
Talent points required: 30, Spells: (18220) Dark Pact,
Talent points required: 35, Spells: (30054) Improved Howl of Terror, (30057) Improved Howl of Terror,
Talent points required: 35, Spells: (32477) Malediction, (32483) Malediction, (32484) Malediction,
Talent points required: 40, Spells: (47198) Death's Embrace, (47199) Death's Embrace, (47200) Death's Embrace,
Talent points required: 40, Spells: (30108) Unstable Affliction,
Talent points required: 40, Spells: (47111) Soul Depletion, (47112) Soul Depletion, (47116) Soul Depletion,
Talent points required: 45, Spells: (47201) Everlasting Affliction, (47202) Everlasting Affliction, (47203) Everlasting Affliction, (47204) Everlasting Affliction, (47205) Everlasting Affliction,
Talent points required: 50, Spells: (47206) Atrocity,

恶魔系
Talent points required: 0, Spells: (18692) Improved Healthstone, (18693) Improved Healthstone,
Talent points required: 0, Spells: (18694) Improved Imp, (18695) Improved Imp, (18696) Improved Imp,
Talent points required: 0, Spells: (18697) Demonic Embrace, (18698) Demonic Embrace, (18699) Demonic Embrace, (18700) Demonic Embrace, (18701) Demonic Embrace,
Talent points required: 5, Spells: (18703) Improved Health Funnel, (18704) Improved Health Funnel,
Talent points required: 5, Spells: (18705) Improved Voidwalker, (18706) Improved Voidwalker, (18707) Improved Voidwalker,
Talent points required: 5, Spells: (18731) Fel Vitality, (18743) Fel Vitality, (18744) Fel Vitality,
Talent points required: 10, Spells: (18754) Improved Succubus, (18755) Improved Succubus, (18756) Improved Succubus,
Talent points required: 10, Spells: (19028) Soul Link,
Talent points required: 10, Spells: (18708) Fel Domination,
Talent points required: 10, Spells: (30143) Demonic Aegis, (30144) Demonic Aegis, (30145) Demonic Aegis,
Talent points required: 15, Spells: (18769) Unholy Power, (18770) Unholy Power, (18771) Unholy Power, (18772) Unholy Power, (18773) Unholy Power,
Talent points required: 15, Spells: (18709) Master Summoner, (18710) Master Summoner,
Talent points required: 20, Spells: (18788) Demonic Sacrifice,
Talent points required: 20, Spells: (18767) Master Conjuror, (18768) Master Conjuror,
Talent points required: 25, Spells: (30326) Mana Feed, (30327) Mana Feed, (30328) Mana Feed,
Talent points required: 25, Spells: (23785) Master Demonologist, (23822) Master Demonologist, (23823) Master Demonologist, (23824) Master Demonologist, (23825) Master Demonologist,
Talent points required: 25, Spells: (18821) Improved Enslave Demon, (18822) Improved Enslave Demon,
Talent points required: 30, Spells: (30319) Demonic Resilience, (30320) Demonic Resilience, (30321) Demonic Resilience,
Talent points required: 30, Spells: (47193) Demonic Empowerment,
Talent points required: 30, Spells: (35691) Demonic Knowledge, (35692) Demonic Knowledge, (35693) Demonic Knowledge,
Talent points required: 35, Spells: (47220) Empowered Imp, (47221) Empowered Imp, (47223) Empowered Imp,
Talent points required: 35, Spells: (30242) Demonic Tactics, (30245) Demonic Tactics, (30246) Demonic Tactics, (30247) Demonic Tactics, (30248) Demonic Tactics,
Talent points required: 35, Spells: (47230) Fel Synergy, (47231) Fel Synergy,
Talent points required: 40, Spells: (47224) Love Struck, (47225) Love Struck, (47226) Love Struck,
Talent points required: 40, Spells: (30146) Summon Felguard,
Talent points required: 40, Spells: (47232) Demonic Empathy, (47234) Demonic Empathy, (47235) Demonic Empathy,
Talent points required: 45, Spells: (47236) Demonic Pact, (47237) Demonic Pact, (47238) Demonic Pact, (47239) Demonic Pact, (47240) Demonic Pact,
Talent points required: 50, Spells: (47241) Metamorphosis,

毁灭系

Talent points required: 0, Spells: (17793) Improved Shadow Bolt, (17796) Improved Shadow Bolt, (17801) Improved Shadow Bolt, (17802) Improved Shadow Bolt, (17803) Improved Shadow Bolt,
Talent points required: 0, Spells: (17778) Cataclysm, (17779) Cataclysm, (17780) Cataclysm, (17781) Cataclysm, (17782) Cataclysm,
Talent points required: 5, Spells: (18119) Aftermath, (18120) Aftermath,
Talent points required: 5, Spells: (17788) Bane, (17789) Bane, (17790) Bane, (17791) Bane, (17792) Bane,
Talent points required: 5, Spells: (47245) Molten Core, (47246) Molten Core, (47247) Molten Core,
Talent points required: 10, Spells: (18126) Demonic Power, (18127) Demonic Power,
Talent points required: 10, Spells: (17877) Shadowburn,
Talent points required: 10, Spells: (18130) Devastation, (18131) Devastation, (18132) Devastation, (18133) Devastation, (18134) Devastation,
Talent points required: 15, Spells: (18135) Intensity, (18136) Intensity,
Talent points required: 15, Spells: (17917) Destructive Reach, (17918) Destructive Reach,
Talent points required: 15, Spells: (17927) Improved Searing Pain, (17929) Improved Searing Pain, (17930) Improved Searing Pain,
Talent points required: 20, Spells: (18096) Pyroclasm, (18073) Pyroclasm,
Talent points required: 20, Spells: (17815) Improved Immolate, (17833) Improved Immolate, (17834) Improved Immolate, (17835) Improved Immolate, (17836) Improved Immolate,
Talent points required: 20, Spells: (17959) Ruin,
Talent points required: 25, Spells: (30299) Nether Protection, (30301) Nether Protection, (30302) Nether Protection,
Talent points required: 25, Spells: (17954) Emberstorm, (17955) Emberstorm, (17956) Emberstorm, (17957) Emberstorm, (17958) Emberstorm,
Talent points required: 30, Spells: (17962) Conflagrate,
Talent points required: 30, Spells: (30293) Soul Leech, (30295) Soul Leech, (30296) Soul Leech,
Talent points required: 30, Spells: (34935) Backlash, (34938) Backlash, (34939) Backlash,
Talent points required: 35, Spells: (30288) Shadow and Flame, (30289) Shadow and Flame, (30290) Shadow and Flame, (30291) Shadow and Flame, (30292) Shadow and Flame,
Talent points required: 35, Spells: (47261) Kindling Soul, (47262) Kindling Soul,
Talent points required: 40, Spells: (47258) Backdraft, (47259) Backdraft, (47260) Backdraft,
Talent points required: 40, Spells: (30283) Shadowfury,
Talent points required: 40, Spells: (47263) Torture, (47264) Torture, (47265) Torture,
Talent points required: 45, Spells: (47266) Eternal Flames, (47267) Eternal Flames, (47268) Eternal Flames, (47269) Eternal Flames, (47270) Eternal Flames,
Talent points required: 50, Spells: (47271) Decimate,



附上新天赋评价
痛苦系
镇压:合并为3点,效果为6%降低抵抗。

根除(需要25点痛苦天赋):你的腐蚀术、生命虹吸和痛苦诅咒每跳有一定几率提高施法速度1%,持续8秒,这个效果10秒内不会重复出现。【1%...很奇怪...】

死亡之拥(需要40点痛苦天赋): 当你的生命值少于20%时,增加吸血总量30%。并且当你的目标生命少于20%时增加暗影箭和Haunt技能15%暴击率【术士痛苦版斩杀,附带危险时大幅提高】

灵魂耗尽(需要40点痛苦天赋):你的腐蚀术每跳有15%几率消耗目标x%魔法、能力、怒气、符文能量。【榨干他们,不要给他们任何机会】

无尽痛楚(需要45点痛苦天赋):“你的腐蚀术,生命虹吸和腐蚀之种技能增加x%的额外法伤加成效果。你的吸取生命和暗影箭技能有y%几率重置目标身上的腐蚀术。”【基本上可以肯定是PVE走向的天赋】


暴行(需要50点痛苦天赋):“你的腐蚀术肆虐着这片土地,对指定区域内所有目标释放腐蚀术。并且在腐蚀术持续时间结束后将造成434点伤害。”【你还需要什么?】


恶魔系


恶魔活力(需要5点恶魔天赋):合并的恶魔智力与恶魔耐力3点强化了原有的6点效果。恶魔耐力和恶魔智力移除。【过路天赋强化...】

灵魂链接(需要10点恶魔天赋,你没看错是10点,SL下调到3层):激活后,你的宠物替你分担x%的伤害。不再增加伤害。【全民SL】

强化奴役恶魔(需要25点恶魔天赋,位置提高):效果没变...【第四层挤满了...腾个地方...】

恶魔特权(需要30点恶魔天赋):魅魔:消失,并且恢复100%生命。移除所有昏迷、诱捕和移动限制效果。
虚空行者:增加20%生命值,并且由攻击产生的威胁值提高20%。
小鬼:提高小鬼20%的伤害并且提高法术暴击率20%。
恶魔守卫:提高守卫的攻击速度20%并且移除所有昏迷、诱捕和移动限制效果。
地狱猎犬:所有技能冷却。【Do it】

增幅小鬼(需要35点恶魔天赋):增加小鬼伤害15%,并且小鬼的法术暴击有一定几率使你获得8秒内法术暴击100%的效果。【PVE向极为严重,恶魔毁的主打】

恶魔同步(需要35点恶魔天赋):你召唤的恶魔享受你额外的10%的护甲值,智力以及耐力。并且15%的几率令你所受到的伤害,完全治疗你的宠物。【配合SL更持久的宠物,2T5天赋化】

爱抚(需要40点恶魔天赋):当你的魅魔被激活时,对你或魅魔的物理攻击的伤害,将有15%的机会治疗你或魅魔,治疗的上限不得超过你或魅魔生命值总量的50%,6秒触发一次效果。【好吧...要有爱...】

恶魔同心(需要40点恶魔天赋):当你或你的宠物爆击后,另一位会有 $h% 的几率提高自身 $48069s1% 的施法或攻击速度,持续 $48069d。 【We need more...】

恶魔契约(需要45点恶魔天赋):当你的恶魔激活时使你的精神提高 $s1%。另外,你的宠物在攻击时有 $s2% 的几率使你的小队成员的生命上限提高 $48090s1%。可叠加3次,持续 $48090d。【恶魔毁流?】

蜕变(需要50点恶魔天赋): 你变形成一个恶魔,并且充满HP和MP。在恶魔形态下,获得恶魔能力并且增加360%护甲值,但是,严禁携带宠物入场!当你离开恶魔形态,恢复你原本的HP和MP,宠物重新召唤,持续X秒。【你还没未够班...】


毁灭系

灾变:减少5%耗魔增加5%毁灭系命中。【这一刻我泪流满面...】

清算(需要毁灭系5点天赋):减少至2点天赋。【再一次湿了...】

熔岩之心(需要毁灭系5点天赋):你的暗影法术和持续伤害效果,有x%几率增加你的火系法术的伤害10%,持续6秒。 【毁灭,真正掌握了影与火~】

恶魔力量(需要毁灭系10点天赋):合并的强化火炎箭和魅魔只要2点...【恶魔毁流...】

点燃灵魂(需要毁灭系35点天赋):精神属性提高10%法伤效果,并且你的技能暴击增加你的精神x%,持续10秒。【随便吧...难道以后的布甲都有精神?】

逆流(需要毁灭系40点天赋):增加你的点燃、献祭和暗影狂怒10%暴击率。【六分仪天赋化?】

拷问(需要毁灭系40点天赋):在暗影法术暴击后,下一个灼热之痛或者烧尽有x%的几率瞬发。【几率...】


永恒之焱(需要毁灭系45点天赋): 你的灼热之痛和烧尽技能有x%几率刷新目标的献祭效果,并且额外增加毁灭系技能的暴击伤害y%。【PVE向...PVP的毁灭术士也可以考虑~】

屠杀(需要毁灭系50点天赋): 你的下一个暗影或火系技能瞬发,并且造成混乱伤害,无视所有抵抗,吸收和免疫机制(赤果果的屠杀啊!!!)。当屠杀效果结束后,你会变得虚弱,不能再次使用暗影或火系法术,持续3秒。【火毁之心!燃烧吧!!!】


[ 本帖最后由 mz84920 于 2008-5-21 17:46 编辑 ]
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mz84920楼主 发表于 2008-5-21 17:34 | 查看全部
MS的天赋~~~~
MS
Discipline
戒律
第一层:
Persecution 3/3
Gives your Holy damage spells a $h% chance to Incapacitate the target for $47654d.
残害 3/3
使你的神圣伤害法术有X%的几率使目标瘫痪3秒.(4/7/10)
类似暗影的昏厥天赋,不过对于神圣系攻击法术来说……如此长的吟唱时间,并且并不适用于PVP来看,也没太大的意思.
Unbreakable Will 5/5
Increases your chance to resist Stun, Fear, and Silence effects by an additional $2%.
坚定意志 5/5
使你抵抗昏迷、恐惧与沉默的几率提高X%.(3/6/9/12/15)
Wand Specialization 2/2
Increases your damage with Wands by $s1%.
魔杖专精 2/2
使你的魔杖伤害提高X%.(15/30)
魔杖专精只要2点了!你会点么= =?
第二层:
Silent Resolve 3/3
Reduces the threat generated by your Holy and Discipline spells by -8% and reduces the chance your spells will be dispelled by 9%.
无声消退 3/3
降低你的神圣戒律法术产生的威胁值X%,并使你的法术被驱散的几率降低Y%。(X=-8/-14/-20,Y=9/20/30)
牧师终于获得与D和骑士平等的防驱散天赋了!万岁~
Improved Power Word: Fortitude 2/2
Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%
强化真言术:韧 2/2
使你的真言术:韧的效果提高X%.(15/30)
Improved Power Word: Shield 3/3
Increases the damage absorbed by your Power Word: Shield by 5%.
强化真言术:盾 3/3
使你的真言术:盾吸收的伤害提高X%.(5/10/15)
Martyrdom 2/2
Gives you a $h% chance to gain the Focused Casting effect that lasts for $14743d after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage while casting Priest spells
殉难 2/2
当你受到近战或远程爆击时,使你有X%的机会获得专注施法的效果,持续6秒。专注施法的效果将使你在施放牧师法术时不受受伤害而延长施法时间的影响。(50/100)
第三层:
Absolution 3/3
Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by -5%.
赦免 3/3
减少驱散魔法、祛病术、群体驱散X%的法术消耗。(5/10/15)
Inner Focus 1/1
When activated, reduces the mana cost of your next spell by -100% and increases its critical effect chance by 25% if it is capable of a critical effect.
心灵专注 1/1
当激活时,降低100%你下一个施放法术所消耗的法力值,如果它可以暴击,还可以获得25%的额外暴击几率。
Meditation 3/3
Allows 10% of your mana regeneration to continue while casting.
冥想 3/3
施法时保持X%的法力回复速度.(10/20/30)
第四层:
Improved Inner Fire 3/3
Increases the armor bonus of your Inner Fire spell by 10%.
强化心灵之火 3/3
你的心灵之火提供的护甲值增加X%.(10/20/30)
Mental Agility 5/5
Reduces the mana cost of your instant cast spells by -2%.
精神敏锐 5/5
你的瞬发法术消耗降低X%.(2/4/6/8/10)
Improved Mana Burn 2/2
Reduces the casting time of your Mana Burn spell by $/1000;S1 sec
强化法力燃烧 2/2
降低你的法力燃烧法术的施法时间X秒.(0.5/1)
第五层:
Mental Strength 5/5
Increases your total intellect by 3%.
心灵之力 5/5
增加你的智力总值X%.(3/6/9/12/15)
比原来的10%法力上限强了太多,加上智力属性的回蓝方面,这个废柴天赋终于不那么废柴了。
Divine Spirit 1/1
Holy power infuses the target, increasing their Spirit by 17 for $d.
神圣之灵 1/1
神圣的力量灌注目标,增加他们的精神X点.
Improved Divine Spirit 2/2
Your Divine Spirit and Prayer of Spirit spells also increase the target's spell damage and healing by an amount equal to 5% of their total Spirit.
强化神圣之灵 2/2
你的神圣之灵与精神祷言法术将使目标的法术伤害与治疗效果上升相当于他们精神值的X%.(5/10)
第六层:
Focused Power 2/2
Your Smite, Mind Blast and Mass Dispel spells have an additional 2% chance to hit. In addition, your Mass Dispel cast time is reduced by $/1000;S1 sec.
能量专注 2/2
你的惩击、心灵震爆、群体驱散法术增加额外X%的命中率。并且,你的群体驱散法术施法时间减少Y秒。(X=2/4,Y=0.5/1)
Force of Will 5/5
Description: Increases your spell damage by 1% and the critical strike chance of your offensive spells by 1%.
意志之力 5/5
增加你的法术伤害X%与你的攻击性法术暴击率X%.(1/2/3/4/5)
第七层:
Focused Will 3/3
After taking a critical hit you gain the Focused Will effect, reducing all damage taken by $45237s1% and increasing healing effects on you by $45237s2%. Stacks up to $45237u times. Lasts $45237d.
专注意志 3/3
当受到一次暴击后,你将获得专注意志的效果,减少X%受到的所有伤害,并且增加你自身受到的治疗效果Y%。可以叠加3次.持续8秒.(X=4/8/12,Y=10/20/30)
Power Infusion 1/1
Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by -20%. Lasts $d.
能量灌注 1/1
用能量灌注目标,增加其施法速度20%,并减少其所有法力消耗20%,持续20秒。
Reflective Shield 5/5
Causes 10% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.
反射护盾 5/5
使你的真言术:盾的X%吸收的伤害反射给攻击者。这个伤害不会产生威胁值.(10/20/30/40/50)
第八层:
Aspiration 2/2
Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by -10%
热情 2/2
降低X%心灵专注、能量灌注与痛苦压制的冷却时间.(10/20)
米什么好说的,减冷却时间的天赋,加满以后3分钟变2分24秒。算是比较实用。
Enlightenment 5/5
Increases your total Stamina, Intellect and Spirit by $34908s1% and increases your spell damage and healing by $47655s1%.
启迪 5/5
增加你的耐力、智力、精神总值X%,并增加你的法术伤害与治疗效果Y%.
启迪也加治疗与法伤了~~,不知道最终可以加多少,5%么?总之这个天赋看起来终于有点价值了。
第九层:
Divine Aegis 3/3
Critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts $47753d.
神圣庇佑 3/3
治疗暴击将在目标身上产生一个保护盾,吸收治疗总值的X%.持续12秒.(10/20/30)
看起来很美的天赋,不过感觉实际用途不大,充其量相当于一个不会溢出的额外30%暴击治疗量。
Pain Suppression 1/1
Instantly reduces a friendly target's threat by $44416s1%, reduces all damage taken by -40% and increases resistance to Dispel mechanics by 65% for $d.
痛苦压制 1/1
立刻减少一个友方目标的仇恨5%,减少其受到的所有伤害40%,并使其抵抗驱散法术的几率提高65%,持续8秒.
Grace 3/3
Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by $47930s1%, and increasing healing done to the target by $47930s2%. This effect will stack up to 3 times.
恩赐 3/3
你的快速治疗、强效治疗术与赎罪法术将以神的恩赐祝福目标,降低目标受到的伤害X%,并且增加目标受到的治疗Y%.这个效果可以叠加3次。
很好很强大,= =这说明以后RAID一个深戒律牧师是必要的?
第十层:
Rapture 5/5
Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.
鼓舞 5/5
使你的小队成员获得法力值,相当于你的强效治疗术、快速治疗与救赎法术产生的治疗值的X%.
戒律版的吸血鬼之触,戒律的团队辅助=0成为历史了!
第十一层:
Penance
Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758d.
赎罪 1/1
在目标身上迸发出一束神圣光芒,对敌人造成XX点神圣伤害,对友方每X秒治疗Y点伤害。
一个神圣DD与HOT,类似于骑士的神圣震击,实际效果还不好说……
总评:
大大增强了戒律牧师的PVE团队辅助能力,亮点很多,总的来说是BUFF。以后RAID牧师不再因为压制和精神才选择戒律了。PVP方面没有更多的增强。
Holy
神圣
第一层:
Healing Focus 2/2
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
治疗专注 2/2
使你在施放治疗法术时有X%的几率避免被伤害打断.(35/70)
Improved Renew 3/3
Increases the amount healed by your Renew spell by 5%.
强化恢复 3/3
使你的恢复法术的治疗值提高X%.(5/10/15)
Holy Specialization 5/5
Increases the critical effect chance of your Holy spells by 1%.
神圣专精 5/5
使你的神圣法术暴击几率提高X%.(1/2/3/4/5)
第二层:
Spell Warding 5/5
Reduces all spell damage taken by -2%.
法术屏障 5/5
受到的所有法术伤害降低X%.(2/4/6/8/10)
Divine Fury 5/5
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by $/1000;S1 sec.
神圣之怒 5/5
降低你的惩击、神圣之火、治疗术与强效治疗术的施法时间X秒.(0.1/0.2/0.3/0.4/0.5)
第三层:
Holy Nova 1/1
Causes an explosion of holy light around the caster, causing $15237s1 Holy damage to all enemy targets within $15237a1 yards and healing all party members within $23455a1 yards for $23455s1. These effects cause no threat.
翻译略。。。
Blessed Recovery 3/3
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over $27813d.
神恩回复 3/3
受到近战或远程暴击后,6秒内治疗自身该伤害的X%.(8/16/25)
Inspiration 3/3
Increases your target's armor by $14893s1% for $14893d after getting a critical effect from your Flash Heal, Heal, Greater Heal, Binding Heal, Penance, Prayer of Healing, or Circle of Healing spell.
灵感 3/3
当你的快速治疗、治疗术、强效治疗术、联接治疗、赎罪、治疗祷言或治疗之环对目标产生暴击效果时,提高目标的护甲X%.(8/16/25)
新加入的赎罪也可以造成灵感,说明可以暴击。可是他是个HOT...= = 迷惑……
第四层:
Holy Reach 2/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing, Holy Nova and Circle of Healing spells by 10%.
神圣延伸 2/2
提高你的惩击、神圣之火的射程,以及你的治疗祷言、神圣新星与治疗之环的作用半径X%.(10/20)
Improved Healing 3/3
Reduces the mana cost of your Lesser Heal, Heal, and Greater Heal spells by -5%.
强化治疗术 3/3
减少你的次级治疗术、治疗术与强效治疗术的法力消耗X%.(5/10/15)
Searing Light 2/2
Increases the damage of your Smite, Holy Fire, Holy Nova and Penance spells by 5%.
灼热之光 2/2
提高你的惩击、神圣之火、神圣新星与赎罪法术的伤害X%.(5/10)
同样增加了新技能赎罪。
第五层:
Healing Prayers 2/2
Reduces the mana cost of your Prayer of Healing and Prayer of Mending spell by -10%.
治疗祈祷 2/2
降低你的治疗祷言与愈合祷言的法力消耗X%.(10/20)
Spirit of Redemption 1/1
Increases total Spirit by 5% and upon death, the priest becomes the Spirit of Redemption for $27827d. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
救赎之魂 1/1
提高总精神值5%,当牧师死亡时变为一个救赎之魂。救赎之魂无法移动、攻击或被攻击或被任何法术影响。这种形态下牧师可以随意施放任何治疗法术。当效果结束时,牧师死亡。
Spiritual Guidance 5/5
Increases spell damage and healing by up to 5% of your total Spirit.
精神指引 5/5
提高你的法术伤害与治疗效果,数值相当于精神值的X%.(5/10/15/20/25)
第六层:
Surge of Light 2/2
Your spell criticals have a $h% chance to cause your next Smite spell to be instant cast, cost no mana but be incapable of a critical hit. This effect lasts $33151d.
圣光涌动 2/2
你的法术暴击有X%的机会使你的下一个惩击变成瞬发,不耗蓝但无法暴击。这个效果持续10秒.(25/50)
Spiritual Healing 5/5
Increases the amount healed by your healing spells by 2%.
精神治疗 5/5
提高你的治疗法术效果X%.(2/4/6/8/10)
第七层:
Holy Concentration 3/3
Gives you a $34753h% chance to enter a Clearcasting state after casting any Flash Heal, Binding Heal, or Greater Heal spell. The Clearcasting state reduces the mana cost of your next Flash Heal, Binding Heal, or Greater Heal spell by $34754s1%.
神圣专注 3/3
使你在施放快速治疗、联结治疗和强效治疗术时有X%的机会进入节能施法状态。节能施法状态减少你的下个快速治疗、联结治疗与强效治疗术100%的消耗.(2/4/6)
Lightwell 1/1
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore $7001o1 health over $7001d. Any direct damage will cancel the effect. Lightwell lasts for $d or 10 charges.
光明之井 1/1
创造一个光明之井.你的所有团队或小队成员可以点击井来在X秒内回复Y点生命。受到任何直接伤害将会取消这个效果。光明井将持续3分钟或被使用10次。
光明井的使用次数被增加到了10次,而且据说只有物理伤害才能打断治疗效果了,这说明它在raid中的作用大大增强。
Blessed Resilience 3/3
Critical hits made against you have a $h% chance to prevent you from being critically hit again for $33143d.
神佑之韧 3/3
你受到暴击时有X%的几率使你获得不再会受到暴击的效果,持续6秒。(20/40/60)
第八层:
Empowered Healing 5/5
Your Greater Heal spell gains an additional 4% and your Flash Heal and Binding Heal gain an additional 2% of your bonus healing effects.
治疗术增效 5/5
你的强效治疗术获得X%的额外加成,快速治疗与联结治疗获得Y%的额外加成。(X=4/8/12/16/20,Y=2/4/6/8/10)
Serendipity 3/3
If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a $h% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown.
幸运 3/3
如果你的强效治疗术与快速治疗法术治疗目标时只获得了小于50%的预期效果,你有X%的机会重获该法术消耗的法力。这个效果有10秒的冷却时间。
偏PVP向的天赋吧,用来对抗致死类效果的利器。不过50%似乎低了点。。特别是对贼的致伤毒。
第九层:
Improved Holy Concentration 3/3
Increases the chance you'll enter Holy Concentration by 4%, and also allows 33% of your mana regeneration to continue while casting for 10 sec. after you gain Holy Concentration.
强化神圣专注 3/3
增加X%你进入神圣专注的机会,并且在你进入神圣专注状态后,使你在10秒内施法时仍然能保持Y%的法力回复速度。(X=4/7/10,Y=33/66/100)
非常强悍的天赋,如果没理解错的话。神圣专注的几率增加到16%,并且每次都可以获得10秒的全速回蓝时间...有点夸张。
Circle of Healing 1/1
Heals friendly party or raid members within $a1 yards of the target for 246.
治疗之环 1/1
治疗以目标为中心的15码半径内同一队伍的友方队伍或团队成员。
Test of Faith 3/3
Increases healing by 5% and spell critical effect chance by 4% on friendly targets at or below 50% health.
信仰考验 3/3
当目标生命值低于50%时,你的治疗效果提高X%,暴击率提高Y%。(X=5/10/15,Y=4/8/12)
类似于卡拉波效果的天赋,还算不错。感觉PVP和团队治疗作用大些。
第十层:
Divine Providence 5/5
Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2%.
神圣眷顾 5/5
提高你的治疗之环、联结治疗、治疗祷言与愈合祷言的治疗效果X%.(2/4/6/8/10)
增加效果的天赋,主要偏向于群疗。
第十一层:
Guardian Spirit 1/1
Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d.
圣灵守护 1/1
瞬发 3分钟冷却
召唤一个守护圣灵治疗并照看一个友方目标。圣灵将会每两秒治疗624点伤害,并且通过牺牲自己阻止目标死亡。持续10秒。
看起来非常强大的天赋...不过稍长的冷却时间和较短的持续时间让效果打了些折扣...
总评:
神圣依然保持的强劲的续航势头与治疗能力,51点天赋也有着很独特的作用。不过改动的地方不太多。
Shadow
暗影
第一层:
Spirit Tap 3/3
Gives you a $h% chance to gain a $15271s1% bonus to your Spirit after killing a target that yields experience or honor. For the duration, your mana will regenerate at a $15271s2% rate while casting. Lasts $15271d.
精神分流 3/3
使你有X%的机会在杀死一个有经验或者荣誉的目标后获得100%的精神加成。在效果持续时,你可以在施法时保持50%的法力回复速度,持续15秒.(33/66/100)
精神分流削减为3点,效果不变。另外两点分到新天赋上了。
Improved Spirit Tap 2/2
Gives you a $h% chance to gain a $49694s1% bonus to your Spirit after gaining a critical effect chance from your Mind Blast or Shadow Word: Death spells. For the duration, your mana will regenerate at a $49694s2% rate while casting. Lasts $49694d.
强化精神分流 2/2
使你在心灵震爆或者暗言术:灭产生暴击时有X%的几率获得Y%的精神加成。在效果持续时,你可以在施法时保持Z%的法力回复速度。持续XX秒.
为暗牧续航设计的?感觉还可以...满实用的。至少比原来的精神分流好的多。
Blackout 5/5
Gives your Shadow damage spells a $h% chance to stun the target for $15269d.
昏厥 5/5
使你的暗影法术有X%的几率使目标昏厥3秒.(2/4/6/8/10)
第二层:
Shadow Affinity 3/3
Reduces the threat generated by your Shadow spells by -8%.
暗影亲和 3/3
减少你的暗影法术产生的威胁值X%.(8/16/24)
Improved Shadow Word: Pain 2/2
Increases the damage of your Shadow Word: Pain spell by 5%.
强化暗言术:痛 2/2
增加你的暗言术:痛造成的伤害X%.(5/10)
直接加痛伤害而不是持续时间了,看来是45点天赋无尽痛苦带来的影响。
Shadow Focus 3/3
Increases your chance to hit with your Shadow spells by 1%, and reduces the mana cost of your Shadow spells by -2%.
暗影集中 3/3
增加你的暗影法术命中率X%,并且减少你的暗影法术法力消耗Y%.(X=1/2/3,Y=2/4/6)
命中由10%削减成3%了,不过相应的只要3点天赋,还有6%的消耗减少。基于命中普遍溢出的情况,应该是好事。
第三层:
Improved Psychic Scream 2/2
Reduces the cooldown of your Psychic Scream spell by $/1000;s1 sec.
强化心灵尖啸 2/2
减少你的心灵尖啸法术的冷却时间X秒.(2/4)
Improved Mind Blast 5/5
Reduces the cooldown of your Mind Blast spell by $/1000;S1 sec.
强化心灵震爆 5/5
减少你的心灵震爆法术的冷却时间X秒.(0.5/1/1.5/2/2.5)
Mind Flay 1/1
Assault the target's mind with Shadow energy, causing $o1 Shadow damage over $d and slowing their movement speed by -50%.
心灵鞭笞 1/1
用暗影的力量袭击目标的心灵,3秒内造成X点暗影伤害,并且降低它50%的移动速度.
第四层:
Improved Fade 2/2
Decreases the cooldown of your Fade ability by $/1000;s1 sec.
强化渐隐术 2/2
减少你的渐隐术的冷却时间X秒.(3/6)
Shadow Reach 2/2
Increases the range of your offensive Shadow spells by 10%.
暗影延伸 2/2
提高你的攻击性暗影法术的射程X%.(10/20)
Shadow Weaving 5/5
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by $15258s1% and lasts $15258d. Stacks up to $15258u times.
暗影之波 5/5
你的暗影法术有X%的机会使你的目标变得更易受暗影伤害,这个效果使目标受到的暗影伤害增加3%并持续15秒,可叠加5次。(20/40/60/80/100)
第五层:
Silence 1/1
Silences the target, preventing them from casting spells for $d.
沉默 1/1
沉默目标,使其5秒内无法施法。
Vampiric Embrace 1/1
Afflicts your target with Shadow energy that causes all party members to be healed for 15% of any Shadow spell damage you deal for $d.
吸血鬼的拥抱 1/1
使你的目标受到暗影能量的影响,令你对它造成的暗影伤害的15%转化为对所有小队成员的治疗.
Improved Vampiric Embrace 2/2
Increases the percentage healed by Vampiric Embrace by an additional 5%.
强化吸血鬼的拥抱 2/2
增加吸血鬼拥抱额外X%的治疗值。(5/10)
Focused Mind 3/3
Description: Reduces the mana cost of your Mind Blast, Mind Control, Mind Flay and Mind Sear spells by -5%.
心灵聚焦 3/3
降低你的心灵震爆、心灵控制、心灵鞭笞、心灵凋谢的法力消耗X%.(5/10/15)
增加了一个影响的技能:心灵凋谢。
第六层:
Shadow Resilience 2/2
Reduces all physical damage taken by -2%.
暗影之韧 2/2
降低X%受到的物理伤害.(2/4)
变成了实实在在的降4%物理伤害,感觉比原来的好。
Darkness 5/5
Increases your Shadow spell damage by 2%.
黑暗 5/5
提高你的暗影法术伤害X%.(2/4/6/8/10)
第七层:
Shadowform 1/1
Assume a Shadowform, increasing your Shadow damage by 15%, reducing Physical damage done to you by -15% and threat generated by $49868s1%. However, you may not cast Holy spells while in this form.
暗影形态 1/1
转化为暗影形态,提高你的暗影伤害15%,降低受到的物理伤害15%以及产生的仇恨X%。但是,你在这个形态无法施放神圣法术.
暗影形态也减仇恨了~长期困扰暗牧的仇恨问题应该能有所缓解。
Shadow Power 5/5
Increases the critical strike chance of your Mind Blast and Shadow Word: Death spells by 2%, and increases the critical strike damage bonus of your Mind Blast and Shadow Word: Death spells by 10%.
暗影能量 5/5
提高你的心灵震爆与暗言术:灭的暴击率X%,并且提高你的心灵震爆与暗言术:灭的暴击伤害Y%.(X=2/4/6/8/10,Y=10/20/30/40/50)
减少了增加的暴击率,但是提高暴击伤害到200%!感觉比原来好很多~~为什么神圣没有对应天赋呢=.=
第八层:
Improved Shadowform 2/2
Your Fade ability now has a 50% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 25% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form.
强化暗影形态 2/2
处于暗影形态时,你的渐隐术有X%的机会移除所有移动限制效果,并且你在暗影形态时有Y%的机会避免因为伤害而打断施法.(X=50/100,Y=25/50)
暗牧的PVP崛起?实在是很棒的天赋,几乎是给了暗牧一个短cd徽章。
Misery 5/5
Your Shadow Word: Pain, Mind Flay and Vampiric Touch spells also cause the target to take an additional $33196s1% spell damage.
悲惨 5/5
你的暗言术:痛、精神鞭笞、吸血鬼之触使目标受到额外的X%的法术伤害.(1/2/3/4/5)
第九层:
Psychic Horror 2/2
Causes your Psychic Scream spell to have a 50% chance to Fear the target in horror for 4 sec.
精神惊骇 2/2
使你的心灵尖啸有X%的几率使目标陷入4秒的恐慌状态。(50/100)
不太清楚这个惊骇效果具体是什么……
Vampiric Touch 1/1
Causes $o2 Shadow damage over $d to your target and causes all party members to gain mana equal to 2% of any Shadow spell damage you deal.
吸血鬼之触 1/1
在X秒内对你的目标造成Y点暗影伤害。效果持续时,使你的小队成员获得法力,相当于你造成的任何暗影伤害的2%.
nerf为2%,不过鉴于暗牧的特殊性...防止变成永动,这个改动也是正常的。
Dark Spirit 3/3
Increases your Shadow damage by up to 10% of your total Spirit.
黑暗之灵 3/3
提高你的暗影伤害,相当于你的总精神值的X%.(10/20/30)
暗牧也需要精神了@@?似乎总体趋势是这样。
第十层:
Growing Pains 5/5
Converts 4% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target.
无尽痛苦 5/5
转化X%的治疗效果变为法伤效果。并且,你的精神鞭笞有Y%的几率刷新你的目标身上的暗言术:痛的持续时间.(X=4/8/12/16/20,Y=20/40/60/80/100)
不用补痛了!而且暗牧将拥有比别的职业更多的法伤效果。具体的作用方式还不清楚..不过感觉是挺可观的。
第十一层:
Dispersion 1/1
You disperse into pure shadow energy, reducing all damage taken by -90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for $d.
消散 1/1
你消散为纯净的暗影能量,受到的所有伤害降低90%.此时你无法攻击或施法,不过你将在X秒内每秒回复6%的生命与法力。
暗牧版盾墙?!实际效果有待观察……不过暗牧以后肯定不再是人见人欺的软柿子了=.= 打我?变个黑乎乎的石头给你看~~
总评:
暗牧的PVP能力有所增强,PVE有所NERF,不过或许输出能力与循环方式有新的提升?总的来说是乐观的~


[ 本帖最后由 mz84920 于 2008-5-21 17:40 编辑 ]
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mz84920楼主 发表于 2008-5-21 17:34 | 查看全部
目前已泄露的战士天赋完整版(含个人评论及新天赋/技能译名对照)
红字部分为新添或有改变的天赋,但仅限天赋名称/天赋已知说明&可投入点数。由于大部分天赋因具体数据尚未公布,本人不保证其数据和现有游戏中的一致;同样,本人也不保证所有泄露资料在WLK正是上线后不做改变。

另:
目前尚未公开的天赋数据一律用?来代替;

加粗的红字为在天赋说明中出现的新技能,具体技能说明还无任何消息


译名对照/个人评论

[size=120%]译名对照:

Bloodletting:放血
Bloodbath:屠戮
Trauma:创伤
Unrelenting Assault:无情突袭
Bull Rush:横冲直撞
Strength of Arms:巨力
Bladestorm:剑刃风暴

Shield Break:盾牌损毁
Stalwart Protector:坚强保卫者
Safeguard:护卫(每次看到这个词总想到舒服佳.....)
Critical Block:紧急格挡
Sword and Board:剑刃守护
Shockwave:冲击波

Intensify Rage:怒意
Furious Resolve:平息怒火
Bloodsurge:热血涌动
Titan's Grip:泰坦之握
Heroic Leap:英勇跳跃



[size=120%]个人评论
武器部分

第一层
强化英勇打击:使你英勇打击消耗的怒气降低1/2/3点。

偏斜:使你招架率提高1/2/3/4/5%。

放血:使你撕裂和屠戮技能造成的流血伤害提高25/50/75%。


第二层
强化冲锋:使你冲锋获得的怒气提高3/6点。

钢铁意志:使你受到昏迷和魅惑效果的持续时间降低10/20/30%。

强化雷霆一击:使你雷霆一击的怒气消耗降低1/2/3点,造成伤害提高40/70/100%,减速效果提高4/7/10%。


第三层
强化压制:使你压制造成爆击的几率提高25/50%。

愤怒掌控:每3s获得1点怒气

重伤:你的爆击使目标在12秒内承受相当于你武器伤害20/40/60%的流血伤害。


第四层
双手武器专精:使你双手武器造成的伤害提高1/2/3/4/5%。

穿刺:使你所有技能的爆击伤害提高10/20%。


第五层
斧类及长柄类武器专精:当你使用斧类和长柄类武器时造成的爆击率和爆击伤害提高1/2/3/4/5%。

横扫攻击:你接下来的?次物理攻击将会影响一个额外目标。
30怒气,30s冷却。

锤类武器专精:当你使用锤类武器时有一定几率打晕目标3秒(几率随等级提升),并获得7点怒气。这个效果每6秒最多出现一次。


剑类武器专精:当你使用剑类武器时,将有1/2/3/4/5%的几率或得一次额外攻击。


第六层
强化拦截:使你的拦截冷却时间减少5/10秒。

强化断筋:使你的断筋有5/10/15%的几率令目标在5秒内无法移动。

强化戒律:使你的反击风暴、盾墙和鲁莽的冷却时间减少5/10分钟,持续时间增加3/6秒。


第七层
复苏之风:当你受到昏迷和定身效果影响时,你将在10秒内获得相当于你生命上限5/10%的生命值和10/20点怒气。

致死打击:一次邪恶的攻击,对目标造成武器伤害外加??点伤害,并使其受到的所有治疗效果降低50%。
30怒气,6s冷却。

血性狂乱:你的撕裂和重伤技能也会使目标受到的物理伤害提高2/4%。


第八层
强化致死打击:使你致死打击的冷却时间降低0.2/0.4/0.6/0.8/1秒,伤害提高1/2/3/4/5%。

创伤:你的普通攻击爆击将使目标受到的流血伤害提高15/30%,持续15秒。


第九层
无情突袭:使你压制和复仇技能的冷却时间降低1/2/3秒。

无尽怒气:使你通过造成伤害获得的怒气值提高25%。

横冲直撞:使你的冲锋和拦截造成的昏迷效果持续时间延长0.4/0.7/1秒。


第十层
巨力:使你的力量总值和生命上限提高1/2/3/4/5%。


第十一层
剑刃风暴:立刻旋风般的攻击周围的所有目标,并在接下来的4.5秒内每1.5秒对周围目标造成一次攻击。在剑刃风暴状态下,你可以移动但是不能做出其他攻击动作或者使用技能,同样的你也不会感到怜悯、忏悔或恐惧,你将一往无前除非死掉。
25怒气,90s冷却。


<评论>:武器深层天赋一如既往地指向PVP,剑刃风暴值得期待,但是持续时间伤害能力冷却时间,以及是否能在发动后造成全额伤害都是一个未知数,因此个人并不十分看好。

两个武器专精大幅度改动,斧/长柄就像我之前推测的那样追加了“爆击伤害增加x%”的属性提升了效果,而锤专则加入了6秒的内置冷却,使得三项武器专精之间显得更为平均,也许能在一定程度上避免现在全民锤子的尴尬再度出现。

新天赋“放血”内容是:使你撕裂和
屠戮技能造成的流血伤害提高25/50/75%,联想到深层的那个新的“创伤”的追加,看来暴雪这次铁了心要让战士的流血伤害真的起到作用,而不再是现在这样近乎于鸡肋的存在了。

钢铁意志改成了受到昏迷和魅惑效果的持续时间降低10/20/30%,实用性大为提升。而且减少的点数结合新的“放血”天赋,也许能产生意想不到的效果。

新天赋“无情突袭”减少压制冷却时间说明暴雪已经注意到了盗贼的闪避对战士的巨大影响,如果真的能把压制的冷却时间降低2-3秒,再配合战士新的流血伤害能力的话,我想再不会出现现在这种盗贼两个闪避玩死战士的情况了。

横扫攻击回归武器天赋,死亡之愿重回狂怒天赋说明BLZ也注意到了这两个天赋目前尴尬的处境。联系到深层武器天赋的改变,我想在WLK中出到45-50点武器天赋应该是比较普遍的竞技场PVP天赋,这样既能保证如武器掌握、死亡之愿等天赋,又能有效利用到现在深层武器天赋。而剑刃风暴的存在也让深武器在爆发力上有了长足的进展,在竞技场Rush战、战场和1vs1中,相信深武器天赋将有比现在好的多得多的表现。

武器天赋满意度:四星
武器天赋期待度:四星半


防护部分:


防护天赋


第一层
强化血性狂暴:使你血性狂暴获得的怒气值提高25/50%。

战术掌握:使你在切换姿态后最多保留额外5/10/15点怒气,并使你在防御姿态下使用致死打击和嗜血所产生的威胁值大幅度提高。

预知:使你躲闪攻击的几率提高1/2/3/4/5%。


第二层
盾牌专精:使你格挡几率提高1/2/3/4/5%,并有20/40/60/80/100%的几率在格挡成功后获得1点怒气。

坚韧:使你通过装备获得的护甲值提高2/4/6/8/10%。


第三层
破釜沉舟:使你的生命值上限提高30%,持续20秒。当效果结束后,这些生命值会被扣除。
8分钟冷却。

强化盾牌格挡:使你的盾牌格挡能够额外格挡一次攻击,持续时间增加1秒。

强化复仇:使你复仇造成的伤害提高8/16/25%,并使你的复仇有15/30/45的几率把目标击晕?秒。

挑衅:使你在防御姿态下产生的威胁值提高5/10/15%,并使你的精准提高2/4/6点。


第四层
强化破甲:使你的破甲攻击和毁灭打击消耗的怒气值降低1/2/3点。

强化缴械:使你的缴械和盾牌损毁技能的冷却时间降低?/?/?秒,并使你的目标在被缴械状态下受到5/10/15%的额外伤害。

强化嘲讽:使你嘲讽技能的冷却时间降低1/2秒。


第五层
强化盾墙:使你盾墙的持续时间延长3/5秒。

震荡猛击:立刻打晕目标5秒,并造成?点伤害(基于攻击强度),同时产生大量威胁值。
15怒气,45s冷却。

强化盾击:使你盾牌猛击技能造成的伤害提高5/10%,并使你的盾击有50/100%的几率令目标沉默?秒。



第六层
盾牌掌握:使你盾牌吸收的伤害提高10/20/30%。

单手武器专精:使你装备单手武器时造成的物理伤害提高2/4/6/8/10%。


第七层
强化防御姿态:使你在防御姿态下受到的法术伤害降低2/4/6%。

盾牌猛击:用盾牌猛击目标,造成??点伤害,这个伤害受格挡值的影响。同时驱散目标身上一个法术效果,并产生大量威胁值。
20怒气,6s冷却。


怒火专注:使你所有攻击技能产生消耗的怒气降低1/2/3点。


第八层
活力:使你的耐力总值提高1/2/3/4/5%,力量总值提高2/4/6/8/10%。

坚强保护者:使你每次躲闪或招架后都能获得1/2点怒气。


第九层
护卫(舒服佳...):使你援护的目标在接下来6秒内受到的伤害降低20/40/60%,并使你的冲锋、拦截和援护技能有33/66/100%的几率解除一切移动限制效果。

毁灭打击:击碎目标的护甲造成破甲效果,并对目标造成50%武器伤害外加每层破甲效果额外??点伤害。破甲效果最多叠加5层。

紧急格挡:当你成功格挡后,有10/20/30%的几率格挡双倍的伤害。


第十层
剑刃守护:当你的毁灭打击和盾牌猛击造成伤害时,有2/4/6/8/10%的几率立刻结束盾牌猛击的冷却时间,并使盾牌猛击的怒气消耗降低100%,持续5秒。


第十一层
冲击波:发出一道冲击波攻击战士前方10码范围锥形区域内的所有目标,造成?点伤害(基于攻击强度)并使使其昏迷4秒,同时产生大量威胁值。
20怒气,45s冷却。


<评论>:防护天赋全面大换血,从第一层的强化血性狂暴和预知开始,一直到盾牌猛击,许多天赋都获得了全面的加强使其实用性更上一层楼。作为战士一直以来相对最实用且完整的天赋树,在WLK中相信防护天赋能带给我们更多的惊喜和意外。

许多老天赋都得到了全面的翻新,如血性狂暴额外50%的怒气获取(以前是激活时额外6点),预知提升的5%躲闪率,震荡猛击产生伤害并附带高额威胁值,复仇伤害增加等等都无疑有效的提升了战士在防护天赋下的仇恨制造能力和硬度。强化盾击附带的10%盾牌猛击额外伤害让盾牌猛击的实用型更进一步,配合深层的剑刃守护,相信将来防护战士在Tank时也能输出相当可观的伤害了。

强化缴械的改变是一大亮点,先不说
盾牌损毁这个技能的引入可为我们带来多少的遐想空间,单单降低冷却时间,且缴械后提高目标所受伤害15%就让这个天赋的实用性大增。

深层防护天赋也一如既往的让专心于PVP的战士眼红不已,无论是拦截援护破定身,还是能够打晕正面所有目标的冲击波无疑都是极优秀的天赋,但出现在深层防护也只能让PVP战士唏嘘不已了。

总体来说,防护天赋的全面翻新让人眼前一亮,值得期待

防护天赋满意度:五星
防护天赋期待度:四星半


狂怒部分:


狂怒部分

第一层
震耳嗓音:使你的战斗怒吼、挫志怒吼和命令怒吼的持续时间及范围增加10/20/30/40/50%。

残忍:使你的爆击率提高1/2/3/4/5%。


第二层
强化挫志怒吼:使你挫志怒吼降低攻击强度的效果提升8/16/24/32/40%。

怒不可遏:使你在近战攻击命中目标时有一定几率获得额外怒气。


第三层
强化顺劈斩:使你顺劈斩追加的额外伤害提高40/80/120%。

刺耳怒吼:使你周围?码的所有目标眩晕,降低他们的移动速度50%。

血之狂热:使你在受到爆击后,于?秒内回复相当于生命值上限?/?/?%的生命值。

统御之力:使你战斗怒吼的攻击强度加成和命令怒吼的生命值加成提高5/10/15/20/25%。


第四层
双武器专精:使你副手武器造成的伤害提高5/10/15/20/25%。

强化斩杀:使你斩杀的怒气消耗降低?/?点。

激怒:当你受到爆击后,在接下来的?秒内最多?次攻击造成的伤害提高?/?/?/?/?%。


第五层
强化猛击:使你猛击的施法时间降低?/?秒。

死亡之愿:激活后,使你造成的物理伤害提高20%,受到的所有伤害提高5%,持续?秒。

武器掌握:使你目标的躲闪率降低1/2%,并使你受到缴械的持续时间降低25/50%。不能和其它降低缴械时间的效果叠加。


第六层
强化狂暴之怒:当你使用狂暴之怒时立刻获得?/?点怒气。

乱舞:当你的近战攻击造成爆击后,你的下三次武器攻击速度提高?/?/?/?/?%。


第七层
精确:使你近战攻击命中目标的几率提高1/2/3/%。

嗜血:立刻攻击目标,造成相当于你攻击强度?%的伤害,并在接下来的?次近战命中回复相当于你生命上限1.5%的生命值,持续?秒。

强化旋风斩:使你的旋风斩的冷却时间降低?/?秒。


第八层
怒意:使你通过受到伤害而获得的怒气提高10/20%。

强化狂暴姿态:使你在狂暴姿态下产生的威胁值降低2/4/6/8/10%,攻击强度提高2/4/6/8/10%。


第九层
平息怒火:使你在战斗姿态和狂暴姿态产生的威胁值降低4/7/10%,耐力总值提高1/3/5%。

暴怒:战士进入暴怒状态,使你的攻击强度提高?点,并且在接下来的大部分近战攻击都能继续提高?点攻击强度,最多叠加?次,持续?秒。只能在你造成爆击后使用。

热血涌动:你嗜血的致命一击有33/66/100%几率使你下一次猛击的施法时间降低100%,持续5秒。


第十层
泰坦之握:使你可以用单手使用双手剑、双手斧和双手锤,但攻击速度降低28/26/24/22/20%。


第十一层
英勇跳跃:高高跳起冲向目标,对目标及周围三码的敌人造成50%武器伤害并使其眩晕?秒


<评论>:

很失望!

相比于其它两系,狂怒天赋树的变化真的是乏善可陈。除了一个泰坦之握可做亮点一看外,其他天赋并没能给狂怒天赋带来实质性的提升。平息怒火额外10%的仇恨减免进一步拓宽了战士的DPS空间,嗜血改为回复生命总值的1.5%,如果平均折合下来并没有真的提升回血量。

另外,如果天赋说明没有错误或者部分缺失的话,那么死亡之愿将被取消免疫恐惧这一效果,这一改变也许会使得这个原本在PVP和PVE双双表现优秀的天赋价值有所损失,毕竟即便有狂暴之怒的存在,但是其依然有30s的冷却时间。不过,只要20%物理伤害的加成保持不变,它在现有的天赋构建中的位置还是很稳定的。

深层狂怒的英勇跳跃让人觉得很奇怪,因为这样一个看起来PVP向的技能却出现在了狂怒最终天赋位置。目前尚不清楚这个天赋是否能像盗贼的影步那样在被定身后也能使用,而且只有50%的武器伤害,如果不能在配合泰坦之握后同时用主副手各攻击一次,那么这个天赋的价值会显得更为低下。

泰坦之握无疑是整个狂怒天赋最大的亮点,双持双手武器一直以来正是无数战士所梦寐以求的。无论是双手武器自身的高DPS,还是巨大的属性加成,无疑都会让战士的伤害制造能力更上一筹。同时,用降低攻击速度取代伤害降低,也能够在有效控制战士DPS的同时保证了狂暴战士足够的爆发力。也许在WLK中,狂暴战士能够靠此一改PVP羸弱的面貌,在竞技场中赢得一席之地

总体来说,狂怒天赋的改变远不及武器和防护天赋,泰坦之握的存在也许只是更多的为了满足一下战士长久以来的心愿。不过,更大的DPS空间以及双持双手武器到底能带来何等的提升,只有时间才能证明一切。

狂怒天赋满意度:三星
狂怒天赋期待度:三星半



<总评>:总体来说,战士的新天赋提供了许多全新的思路,武器深层天赋的改变让战士的PVP天赋选择不再单一,而防护天赋的整体翻新更是进一步确保了战士的Tank地位。在其他职业新天赋出来以前,评论战士的强弱为时尚早,不过我相信战士们一定会在WLK中找到属于自己的一席之地!

[ 本帖最后由 mz84920 于 2008-5-21 17:45 编辑 ]
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mz84920楼主 发表于 2008-5-21 17:34 | 查看全部
小D的~~~以下仍然转自NGA~


有明确数据的都有标出,均按点满计算。而且有的点数有变化也标出来了。


纯人工操作,有遗漏请指出……

补充说明:
1、强化爪子:效果增加为40%,且减少为2点
2、减少治疗仇恨为30%,以前是20%
3、恢复第三排新天赋为增加4%相应形态下的XX
4、强化宁静还额外减少50% CD
5、恢复倒数第二排新天赋所说的治疗治疗法术包括:小迅捷、愈合、触和Nourish。且为暴击触发。
6、适者生存效果增加到6%,以前是3%
7、奶树的光环没了,改为受治疗的目标获得一个8s的buff,效果和以前的光环一样


资料来源:
平衡:
[ http://urlshort.com/wotlk/site/talentline.php?line=283 ]
野性:
[ http://urlshort.com/wotlk/site/talentline.php?line=281 ]
恢复:
[ http://urlshort.com/wotlk/site/talentline.php?line=282 ]


[ 本帖最后由 mz84920 于 2008-5-21 17:56 编辑 ]
小D~.jpg
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mz84920楼主 发表于 2008-5-21 17:59 | 查看全部
以上中文部分全部转载自NGA,给某些打不开NGA的可怜的孩子看:yinxiao :yinxiao
下面这篇英文出自alpha~给某些想练习英文的孩子看~~:xiao :xiao 内容和楼顶是一样的,顺序小有不同~~


Deathknight spells:

Army of the Dead - Summons an entire legion of your best Ghouls to fight by your side.
Death and Decay - ${$m1+$AP*0.039} shadow damage inflicted every $t1 sec to all targets in the effected area for $d. Has a chance to cause affected targets to cower in fear.
Chromatic Rune Mastery - Whenever a Blood, Frost or Unholy Rune activates, it has a 6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec.
Degeneration (Rank 3, Level 76) - Instantly attack the target, dealing 60% weapon damage and inflicting a disease dealing ${$m2*7} over 15 sec. This disease will corrupt an existing heal over time spell, removing it and dramatically increasing the damage dealt. While afflicted by this disease, other heal over time effects on the target will have no effect.
Dancing Runeblade - Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
Hungering Cold - A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.
Unholy Blight - A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
Corpse Explosion - "Target a corpse, causing it to explode for 12 damage per 10 Runic Power to all enemies within 10 yards."
Mark of Blood (spell or talent?) - "Place a Mark of Blood on an enemy or ally. Whenever the marked target is healed, all party members receive a fraction of that healing. If a marked target that grants experience or honor is killed, all party members are healed for 10% of their total health. Each person can be healed for a maximum of 3000 per Mark."
Icebound Fortitude - Consumes all available Runic Power, causing the Death Knight to become immune to Stun effects and increasing armor by 50% for up to 12 sec. Does not remove existing Stun effects. [60 sec cooldown]
Deathknight talents:

Black Ice - Increases your Frost and Unholy spell damage by 1/2/3/4/5%.
Dirge - Whenever you kill a diseased target that yields experience or honor you have a 1/2/3/4/5% chance of the corpse riding as a free Ghoul. You can have a maximum of 2 Ghouls at one time.
Spell Deflection - Reduces all spell damage taken by 3/6/9/12/15% for 10 sec following a successful parry.
Bladed Armor - You gain 4/8/12/16/20 attack power for every 1000 points of your armor value.
Butcher - Whenever you kill an enemy that grants experience or honor, you generate Runic Power. In addition, Runic Power takes longer to decay outside of combat.
Bone Armor (Rank 1) - "The caster is surrounded by 4 whirling bones. Each bone reduces the damage from the next spell or melee attack by 40% but is then consumed. Lasts 5 min." [Power type: 5, power cost: 25, cooldown: 30 sec]
Chromatic Rune Mastery - "Whenever a Blood, Frost or Unholy Rune activates, it has a 2/4/6% chance of converting into a Chromatic Rune. This Rune counts as a Blood, Frost or Unholy Rune. Lasts 10 sec."
Rage of Rivendare - You do 2/4/6/8/10% additional weapon damage to diseased targets.
Tundra Stalker - "You deal 2/4/6/8/10% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
Deathchill (Rank 1, Level 56) - "Launches an Icy Touch at every enemy within 40 yards, dealing 4 damage per Runic Power to each target and causing a high amount of threat." [0 power cost, cooldown: 60 sec]
Wandering Plague - "When the diseases you inflicted upon an enemy target cause damage, there is a 5/10/15% chance the disease will instead damage all enemies within 8 yards. This damage will not cancel spells normally cancelled when targets take damage."
Improved Corpse Explosion - "While Corpse Explosion is active, corpses have a 10/15/20/25/30% chance to explode for increased damage."
Crypt Fever - "Diseases caused by you or your Ghouls also reduce an enemy's attributes by 5/10/15% per disease."
Ravenous Dead - "Increases the Strength of you and your ghouls by 1/2/3/4/5% and reduces the cooldown on Raise Dead by 30 sec."
Pestilence - "When an enemy that grants experience or honor dies while suffering from one of your diseases, its corpse has a 10/20/30% chance of producing 1/1-3/3-5 Blood Worms. Blood Worms attack your enemies, healing you for the amount of damage they deal for 15 sec or until killed."
Sudden Doom - "Your Blood Strikes have a 4/8/12/16/20% chance to make your next Death Coil consume no Runic Power if cast within 8 sec."
Scent of Blood - "After being struck by a ranged or melee critical hit, you gain the Scent of Blood effect, causing your melee hits to steal life from the enemy for the next 6 sec."
Improved Icebound Fortitude - "Increases the duration of your Icebound Fortitude. In addition your Icebound Fortitude will dispel any damage over time effects and replace them with heal over time effects."
Rogue spells/talents DO NOT EXIST YET. The oft-posted fake ones are not in the DBC at all. The patch notes themselves note the exclusion of new rogue skills

Warrior spells/talents:

Titan's Grip - Allows you to equip two-handed axes, maces and swords in one hand, but you attack 28/26/24/22/20% slower then normal (fury)
Strength of Arms - Increases your Strength and total health by 1/2/3/4/5%. (arms)
Shockwave - "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within 10 yards in a frontal cone for 4 sec. This ability causes a high amount of threat." [20 rage, 45 sec cooldown] (prot)
Sword and Board - When your Devastate and Shield Slam abilities deal damage they have a 2/4/6/8/10% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by 100% for 5 sec. (prot)
Safeguard - ,"Reduces damage taken by the target of your Intervene ability by 20/40/60% for 6 sec. In addition, your Charge, Intercept and Intervene abilities have a 33%/66%/100% chance to remove all movement impairing effects when used." (prot)
Trauma - "Your normal melee critical strikes increase the effectiveness of Bleed effects on the target by 15/30% for 15 sec."
_Bladestorm - Instantly Whirlwind all nearby targets and for the next 4.5 sec you will perform a whirlwind attack every 1.5 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed. [25 rage, cooldown: 90 sec] (arms)
Stalwart Protector - You gain 1/2 rage every time you parry or dodge an attack.
Furious Resolve - Reduces threat caused by attacks in Battle and Berserker Stance by 4/7/10% and increases your total Stamina by 1/3/5%. (fury)
Bull Rush - Increases the duration of the Stun effect of your Charge and Intercept abilities by .4/.7/1 seconds. (arms)
Unrelenting Assault - Reduces the cooldown of your Overpower and Revenge abilities by 1/2/3 seconds. (arms)
Bloodsurge - Your Bloodthirst critical hits have a 33/66/100% chance of reducing the swing time of your next Slam by 100% for 5 sec. (fury)
Critical Block - Your successful blocks have a 10/20/30% chance to block double the normal amount. (prot)
Shield Break (Level 75, 15 rage, 1m cooldown) - Break down the enemy's defenses, disarming any shield they have equipped or reducing the chance the enemy will block by 3% for 10 sec.
Talent Tree - http://www.war-tools.com/t52331.html

Mage spells/talents:

Arcane Barrage (Rank 3, Level 80, 610 mana, instant, 3 sec cooldown) - Launches several missiles at the enemy target, causing 936-1145 Arcane damage.
(Rank 1, 60, 335 mana, 385-470)
(Rank 2, 70, 405 mana, 709-866)

Burnout - Increases your spell critical damage bonus with all Fire spells by 5/10/15/20/25% but every time you critical with a Fire spell you lose an additional ?[internal entry blank]% of your total mana.
Chilled to the Bone - Increases the damage caused by your Frostbolt and Ice Lance spells by 1/2/3/4/5% and reduces the movement speed of all chilled targets by an additional 2/4/6/8/10%.
Deep Freeze - Stuns the target for 5 sec. Only usable on Frozen targets. [30 sec cooldown]
Frostfire Bolt (Rank 1, Level 75) - "Launches a bolt of frostfire at the enemy, causing 629-732 Fire damage, slowing movement speed by 40% and causing an additional 57 Fire damage over 9 sec. If the target is more vulnerable to Frost damage, this spell will cause Frost instead of Fire damage."
Netherwind Presence - Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a 1/2/3/4/5% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant.
Despite the similar name and effect, this is not the same as the tier 2 bonus.

Food: Sweet Potato Pie (75), Strudel (79)
Water: Rain Water (74), Crystal Spring Water (78)
Gem: Mana Sapphire (77, 3412 mana)
Talent Tree - http://www.war-tools.com/t52325.html
Alternative Talent Tree - http://www.war-tools.com/t52314.html

Druid spells/talents

Living Seed - When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a 20/40/60/80/100% chance to plant a Living Seed on the target for [broken]% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts 15 sec.
Spark of Nature- "Increases the critical effect chance of your Swiftmend and Nourish spells by 5/10/15%."
Improved Tree of Life- "Increases your Armor while in Tree of Life Form by 120/240/360%, and increases the effect of your Bark's Blessing by 1/3/5%"
Nature's Fury - "Converts 2/4/6/8/10% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a 20/40/60/80/100% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times."
Starfall (Rank 1, Level 80, 866 mana, instant, 3 min cooldown) - "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing 500 Arcane damage, and an additional 170 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts 10 sec."
Infected Wounds - Your Shred, Maul and Mangle attacks have a 20/40/60/80/100% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by 10%. Stacks up to 5 times. Lasts 12 sec.
Berserk - Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.
Flourish (Rank 1, Level 80, 450 mana, instant) - "Heals friendly party or raid members within 10 yards of the target for 665 over 7 sec. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."
Improved Moonkin Form - "Your Moonkin Aura also causes affected targets to have a 33/66/100% chance to gain 100% spell haste when they critically hit with spells for [broken] seconds. This effect cannot occur more than once every few seconds."
Replenish - "Your Rejuvenation and Flourish spells have a 4/7/10% chance to restore 10 Energy, 4 Rage, [broken]% Mana or 10 Runic Power per tick."
Typhoon - "You summon a violent Typhoon that does 745 Nature damage when in contact with hostile targets, slowing their movement speed by [broken]%. If hit twice from the same Typhoon, the enemy will be knocked back 5 yards. Typhoon will travel 20 yards and last up to 8 sec."
Gale Winds - "Increases damage done by your Hurricane and Typhoon spells by 25/50%, and increases the range of your Cyclone spell by 10/20%."
Defense Curl - "You have a 33/66/100% chance when critically struck while in Bear Form, Dire Bear Form and Cat Form to increase your Agility and Armor by 40% for 6 sec."
Owlkin Frenzy - "Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a Frenzy, increasing your spell haste by 25% and increasing your damage by 10%. Lasts 10 sec."
Eclipse - "When you critically hit with Starfire, you have a 20/40/60% chance of increasing damage done by Wrath by 10%. When you critically hit with Wrath, you have a 20/40/60% chance of increasing your critical strike chance with Starfire by 10%. Effect lasts 12 sec."
Tree Form addition - "Your heals also grant friendly targets your Bark's Blessing, increasing healing done to them by 25% of your total Spirit. Bark's Blessing lasts 8 sec." - While it may seem identical to the already present aura, note that it affects any friendly targets (vs only party members), and may stack with the aura.
Nourish- "Heals a friendly target for 1550 to 1800. Heals for an additional 387.5 to 450 if Rejuvenation is on the target."
Talent tree: http://www.war-tools.com/t52345.html

Shaman spells/talents

Due to the nature (internally: 0 mana cost, 0 cooldown) of these spells, and the fact that there are no new shaman talents in the DBCs, it may be that they are actually boss abilities.
Temporal Rift - Channels a temporal rift on an enemy target for $d. While trapped in the rift, all damage done to the target is increased by $s1%. In addition, for every 2000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated.
(Unknown name) - Halts the passage of time, freezing all enemies within $r1 in place for $d. This attack applies 5 Shock Charges to each affected target
Priest spells/talents

Dispersion (51pt shadow, 5m cooldown) - You disperse into pure shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% health and mana every 1 sec for 6 sec.
Persecution - Gives your Holy damage spells a 4/7/10% chance to Incapacitate the target for 3 sec.
Rapture - "Causes your party members to gain mana equal to x/x/x/x/x% of the healing done by your Greater Heal, Flash Heal and Penance spells." [spell applies dummy aura - serverside script]
Divine Providence - "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by 2/4/6/8/10%."
Guardian Spirit (51pt holy, instant, 3m cooldown) - "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts 10 sec."
Growing Pains - "Converts 4/8/12/16/20% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a 20/40/60/80/100% chance to refresh the duration of your Shadow Word: Pain on the target."
Psychic Horror - "Causes your Psychic Scream spell to have a chance to Fear the target in horror for 4 sec."
Improved Shadowform - "Your Fade ability now has a 50/100% chance to remove all movement impairing effects when used while in Shadowform, and gives you a 25/50% chance to avoid interruption caused by damage when casting any Shadow spell while in Shadow form."
Serendipity - "If your Greater Heal or Flash Heal spells heal the target for less than 50% of its intended effect, you have a 33/66/100% chance to be refunded the mana cost of the spell. This effect has a 10 second cooldown."
Aspiration - "Reduces the cooldown of your Inner Focus, Power Infusion and Pain Suppression spells by 10/20%."
Divine Aegis - "Critical heals create a protective shield on the target, absorbing 20/40/60% of the amount healed. Lasts 12 sec."
Grace - "Your Flash Heal, Greater Heal, and Penance spells bless the target with Grace, reducing damage done to the target by 1/2/3%, and increasing healing done to the target by 1/2/3%. This effect will stack up to 3 times."
Dark Spirit - "Increases your Shadow damage by up to 10/20/30% of your total Spirit."
Test of Faith - "Increases healing by 5/10/15% and spell critical effect chance by 4/7/10% on friendly targets at or below 50% health."
Divine Hymn (instant, 10m cooldown) - "You recite a holy hymn, granting your party protection from attackers. Any attacks done to you or your party will cause the attacker to be afflicted by sleep for 20 sec. Divine Hymn will last 10 sec."
Mind Sear (level 75, channeled, 545 mana) - "Causes an explosion of shadow magic around the enemy target, causing 481-519 Shadow damage every 1 sec for 5 sec to all targets within 10 yards."
Warlock spells/talents

Everlasting Affliction - Your Corruption, Siphon Life and Seed of Corruption spells gain an additional 4/8/12/16/20% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a 20/40/60/80/100% chance to reset the duration of your Corruption spell on the target.
Atrocity - "You devastate the area, causing Corruption (Rank 8) to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."
Love Struck - "While the Succubus is active, physical attacks done to you or your Succubus have a chance to heal you or your Succubus instead of doing damage. The healing caused by Love Struck will not exceed 50% of the Warlock or Succubus' total health. This effect has a 6 second cooldown."
Demonic Pact - Increases your Spirit by 1/2/3/4/5% while your Demon is active. In addition, your pet attacks have a 7/14/21/28/35% chance to increase your party's total Health and Damage by 1%. Stacks up to 3 times. Lasts 10 sec.
Metamorphosis - "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts 45 sec. [5 min cooldown]
Eternal Flames - Your Searing Pain and Incinerate spells have a 20/40/60/80/100% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional 2/4/6/8/10%.
Decimate - Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
Haunt (Rank 1, Level 80, 650 mana, 30 sec cooldown) - You send a corrupted soul into the target, doing 800 damage over 2 sec. Haunt will continue to travel between targets who suffer from your Corruption spell. After traveling from up to three targets, the corrupted soul will return to you, healing you for 50% of the total damage done.
Empowered Imp- Increases the damage done by your Imp by 5/10/15%, and all critical hits done by your Imp have a 20/40/60% chance to increase your spell critical hit chance by 100%. This effect lasts 8 sec.
Molten Core - Your Shadow spells and damage over time effects have a 4/7/10% chance to increase the damage of your Fire spells by 10% for 6 sec.
Backdraft - Increases the critical chance of your Conflagrate, Immolate and Shadowflame spells by 4/7/10%.
Torture - After you critically strike with a Shadow spell, your next Searing Pain or Immolate spells have a [broken]% chance to become instant cast. This ability has a 20 second cooldown.
Eradication - Your Corruption, Siphon Life, and Curse of Agony ticks have a 5/10/15% chance to increase your spell casting speed by [broken]% for 8 sec. This effect has a 10 second cooldown.
Fel Synergy - Your Summoned Demons share an additional 5/10% of your Armor, Intellect and Stamina, and you have a 50/100% chance to heal your pet for 15% of the amount of damage done by you.
Demonic Empathy - When you or your pet is critically hit, the other has a 33/66/100% chance to have their casting or attack speed increased by 30% for 8 sec.
Shadowflame (Rank 1, Level 75, 745 mana, instant, 15 sec cooldown) - Targets in a cone in front of the caster take 934-1020 Shadow damage and an additional 492 Fire damage over 8 sec.
Warlock Talent tree: http://www.war-tools.com/t52431.html

Paladin

Martyr - "Redirect all harmful spells directed at friendly targets to yourself for $d."
Unsure

Mark of Divinity - "Marks the target with Divinity, causing 30% of all of your healing to also heal the target." (possibly priest or dk)

--------------------------------------------------------------------------------

Professions
Enchanting

Enchant Cloak - Haste: "Permanently enchant a cloak to increase haste rating by 20. Requires a level 60 or higher item."
Enchant Cloak - Wisdom: "Permanently enchant a cloak to reduce threat slightly and increase Spirit by 10. Requires a level 60 or higher item."
Enchant Cloak - Mighty Armor: "Permanently enchant a cloak to give 225 additional armor. Requires a level 60 or higher item."
Enchant Cloak - Superior Shadow Resistance: "Permanently enchant a cloak to increase Shadow resistance by 20. Requires a level 60 or higher item."
Enchant Cloak - Titanweave: "Permanently enchant a cloak to increase defense rating by 16. Requires a level 60 or higher item."
Enchant Cloak - Spell Piercing: "Permanently enchant a cloak to increase spell penetration by 35. Requires a level 60 or higher item."
Enchant Cloak - Superior Agility: "Permanently enchant a cloak to increase Agility by 16. Requires a level 60 or higher item."
Enchant Cloak - Superior Fire Resistance: "Permanently enchant a cloak to increase Fire resistance by 20. Requires a level 60 or higher item."
Enchant Cloak - Shadow Armor: "Permanently enchant a cloak to increase stealth slightly and increase Agility by 10. Requires a level 60 or higher item."
Enchant Cloak - Superior Arcane Resistance: "Permanently enchant a cloak to increase Arcane resistance by 20. Requires a level 60 or higher item."
Enchant Cloak - Superior Frost Resistance: "Permanently enchant a cloak to increase Frost resistance by 20. Requires a level 60 or higher item."
Enchant Cloak - Superior Fire Resistance: "Permanently enchant a cloak to increase Fire resistance by 20. Requires a level 60 or higher item."
Enchant Cloak - Superior Nature Resistance: "Permanently enchant a cloak to increase Nature resistance by 20. Requires a level 60 or higher item."
Enchant Chest - Exceptional Health: "Permanently enchant chest armor to increase health by 275. Requires a level 60 or higher item."
Enchant Chest - Greater Defense: "Permanently enchant chest armor to increase defense rating by 16. Requires a level 60 or higher item."
Enchant Chest - Exceptional Resilience: "Permanently enchant chest armor to increase resilience rating by 20. Requires a level 60 or higher item."
Enchant Chest - Greater Mana Restoration: "Permanently enchant chest armor to restore 8 mana every 5 seconds. Requires a level 60 or higher item."
Enchant Boots - Tuskar's Vitality: "Permanently enchant boots to give a minor movement speed increase and 15 Stamina. Requires a level 60 or higher level item."
Enchant Boots - Greater Fortitude: "Permanently enchant boots to increase Stamina by 22. Requires a level 60 or higher item."
Enchant Boots - Greater Vitality: "Permanently enchant boots to restore 6 mana and health every 5 seconds. Requires a level 60 or higher item."
Enchant Boots - Superior Agility: "Permanently enchant boots to increase Agility by 16. Requires a level 60 or higher item."
Enchant Boots - Greater Spirit: "Permanently enchant boots to increase Spirit by 18. Requires a level 60 or higher item."
Enchant Boots - Icewalker: "Permanently enchant boots to increase snare and root resistance by 5% and increase Stamina by 15. Requires a level 60 or higher level item."
Enchant Bracers - Greater Assault: "Permanently enchant bracers to increase attack power by 38. Requires a level 60 or higher item."
Enchant Bracers - Major Spirit: "Permanently enchant bracers to increase Spirit by 18. Requires a level 60 or higher item."
Enchant Bracers - Expertise: "Permanently enchant bracers to increase expertise rating by 15. Requires a level 60 or higher item."
Enchant Bracers - Exceptional Intellect: "Permanently enchant bracers to add +16 intellect. Requires a level 60 or higher item."
Enchant Bracers - Exceptional Intellect: "Permanently enchant bracers to add +16 intellect. Requires a level 60 or higher item."
Enchant Bracers - Major Healing: "Permanently enchant bracers to increase healing by 46 and spell damage by 16. Requires a level 60 or higher item."
Enchant Bracers - Greater Spellpower: "Permanently enchant bracers to increase damage and healing from spells by 20. Requires a level 60 or higher item."
Enchant Bracer - Major Stamina: "Permanently enchant bracers to increase Stamina by 16. Requires a level 60 or higher item."
Enchant Gloves - Greater Assault: "Permanently enchant gloves to add 32 attack power. Requires a level 60 or higher item."
Enchant Gloves - Exceptional Spellpower: "Permanently enchant gloves to increase your spell damage by up to 28. Requires a level 60 or higher item."
Enchant Gloves - Exceptional Healing: "Permanently enchant gloves to increase healing by up to 44 and spell damage by up to 15. Requires a level 60 or higher item."
Enchant Gloves - Major Agility: "Permanently enchant boots to increase your agility by 20. Requires a level 60 or higher item."
Enchant Gloves - Gatherer: "Permanently enchant gloves to increase Herbalism, Mining, and Skinning by 5. Requires a level 60 or higher item."
Enchant Gloves - Expertise: "Permanently enchant gloves to increase expertise rating by 15. Requires a level 60 or higher item."
Enchant Gloves - Greater Spell Strike: "Permanently enchant gloves to increase spell hit rating by 20. Requires a level 60 or higher item."
Enchant Gloves - Greater Blasting: "Permanently enchant gloves to increase your spell critical rating by up to 16. Requires a level 60 or higher item."
Enchant Shield - Exceptional Stamina: "Permanently enchant a shield to increase Stamina by 22. Requires a level 60 or higher item."
Enchant Shield - Defense: "Permanently enchant a shield to increase defense rating by 20. Requires a level 60 or higher item."
Enchant Weapon - Lifeward: "Permanently enchant a melee weapon to sometimes heal you. Requires a level 60 or higher item."
Enchant Weapon - Scourgebane: "Permanently enchant a melee weapon to increase attack power by $44594s1 against Undead. Requires a level 60 or higher item."
Enchant Weapon - Exceptional Spellpower: "Permanently enchant a melee weapon to increase spell damage and healing by up to 55. Requires a level 60 or higher item."
Enchant Weapon - Greater Savagery: "Permanently enchant a melee weapon to increase attack power by 90. Requires a level 60 or higher item."
Enchant Weapon - Exceptional Healing: "Permanently enchant a melee weapon to increase healing by up to 101 and spell damage by up to 34. Requires a level 60 or higher item."
Enchant Weapon - Exceptional Agility: "Permanently enchant a melee weapon to increase Agility by 26. Requires a level 60 or higher item."
Enchant Weapon - Exceptional Striking: "Permanently enchant a melee weapon to do 10 additional points of damage. Requires a level 60 or higher item."
Enchant Weapon - Exceptional Intellect: "Permanently enchant a melee weapon to increase Intellect by 45. Requires a level 60 or higher item."
Enchant Weapon - Exceptional Spirit: "Permanently enchant a melee weapon to increase Spirit by 45. Requires a level 60 or higher item."
Enchant Weapon - Icebreake: "Permanently enchant a Melee Weapon to sometimes inflict Fire damage. Requires a level 60 or higher item."
Enchant Weapon - Deathfrost: "Permanently enchant a weapon so your damaging spells and melee weapon hits occasionally inflict an additional 150 Frost damage and reduce the target's melee, ranged, and casting speed by 15% for 8 sec. Requires a level 60 or higher item."
Enchant Weapon - Giant Slayer: "Permanently enchant a melee weapon to have a chance of reducing movement speed and doing additional damage against Giants. Requires a level 60 or higher item."
Enchant Ring - Greater Spellpower: "Permanently enchant a ring to increase spell damage and healing by up to 23. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound."
Enchant Ring - Haste: "Permanently enchant a ring to increase haste rating by 20. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound."
Enchant Ring - Greater Healing Power: "Permanently enchant a ring to increase healing by up to 44 and spell damage by up to 15. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound."
Enchant Ring - Assault: "Permanently enchant a ring to increase attack power by 40. Only the Enchanter's rings can be enchanted, and enchanting a ring will cause it to become soulbound."
Enchanted White Wand: "Creates an enchanted white wand."
Enchanted Crimson Wand: "Creates an enchanted crimson wand."
Exceptional Mana Oil: "While applied to target weapon it restores 19 mana to the caster every 5 seconds. Lasts for 1 hour."
Exceptional Wizard Oil: "While applied to target weapon it increases spell damage by up to 56. Lasts for 1 hour."
Mining

Smelt Froststeel : "Allows the miner to smelt 3 azurite bars and an eternal water into a froststeel bar. Requires a forge."
Smelt Hardened Azurite : "Allows the miner to smelt 10 azurite bars into a hardened azurite bar. Requires a forge."
Smelt Azurite : "Allows the miner to smelt azurite ore into an azurite bar. Requires a forge."
Smelt Saronite : "Allows the miner to smelt 10 saronite ore into a saronite bar. Requires a forge."
Smelt Titansteel : "Allows the miner to smelt a saronite bar and titanium ore into a titansteel bar. Requires a forge."
Smelt Cobalt : "Allows the miner to smelt cobalt ore into a cobalt bar. Requires a forge."

[ 本帖最后由 mz84920 于 2008-5-21 18:25 编辑 ]
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mz84920楼主 发表于 2008-5-21 18:01 | 查看全部
以上都是出自Alpha的test,所以正式版嘛~估计会有很多出入的~:yinxiao :yinxiao
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mz84920楼主 发表于 2008-5-21 18:11 | 查看全部
其他的没有这种整理好的~就先不贴了~~:yinxiao
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lxy 发表于 2008-5-21 18:32 | 查看全部
剑刃风暴啊  泰坦之握啊  
可不可以两个都要啊
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geniusfrank 发表于 2008-5-21 19:50 | 查看全部
话说,没看到lr。难道我眼睛有问题?
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